Garry's Mod

Garry's Mod

rp_nevarro
Showing 1-6 of 6 entries
Update: 27 Apr @ 7:03am

Version: v2.1

# NEW
- Added Forcefield to Imperial Base hangar + button in command center
- Added alarm button in Imperial Base command center
- Added skiff in the lava river tunnel under the city, moves in/out of the tunnel
- Added terrain ramp to canyon (central) settlement for upper platforms

# Update
- Fix various texture/geometry issues
- Fix various prop visibility issues

Update: 16 Apr @ 8:52am

Version: v2.0

# NEW
- Added Prison block in Imperial Base
- Added sewer system under the City
- Added hideout + warehouse in sewers (City)

# Update
- Bactatanks are interactable now (Imperial Base)
- Adjusted (lowered) pipe leak sound volume (Imperial Base)
- Adjusted (lowered) Imperial Base interior ambience volume

Update: 11 Apr @ 1:01pm

Version: v1.3

# NEW
- Added Imperial Base second half (messhall, extra rooms, corridors, engineering section, etc.)
- Added ambient sound to Imperial Base (outside still has different ambience)

# Update
- Added door sounds instead of default sound in general
- Optimization to Imperial Base (previously available section and new section as well)
- Fixed terrain ramp displacement

Update: 31 Mar @ 6:45am

Version: v1.2

# NEW
- Add path for Sandcrawlers + scattered props along it
- Added slope to access canyon ledge that leads to Imperial base
- Added rock arch to canyon for extra traversal option

# Update
- Added full navmesh
- Fixed broken AI paths
- Fixed missing textures

Update: 26 Mar @ 2:00pm

Version: v1.1

# FIXED
- Missing textures (nodraw) (City, Imperial base exterior, Spa water)

# NEW
- Add boxes and props to block unusable doors (city + imperial base)
- Add ambient sounds

Update: 25 Mar @ 5:35pm

Initial addon creation.

Version: v1.0