Easy Red 2

Easy Red 2

Barbarossa [Mission]
Showing 21-30 of 38 entries
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Update: 9 Apr @ 4:50pm

- 5th attempt to get infantry behavior to work online.

Update: 9 Apr @ 4:46pm

- 4th attempt to get the behavior script to work online.

Update: 9 Apr @ 4:38pm

- 3rd attempt to get infantry behavior script to work online.

Update: 9 Apr @ 4:30pm

- 2nd attempt to make the infantry behavior script run online properly.

Update: 9 Apr @ 4:25pm

- Adjustment to AI infantry behavior script to hopefully allow it to work online.

Update: 8 Apr @ 8:32am

- Small adjustments to the mission (mainly phase 1)
- Adjustments to the scripts
- Music change

Update: 4 Apr @ 6:42pm

- Made behavioral changes to both infantry and vehicles to make them more cautious and approach slower.
- Tweaked overall default bullet spread to make the AI a little less accurate from distance and a little more accurate from shorter ranges
- Optimized the code for forward positions
- It's now officially pretty fun for me to play

Update: 31 Mar @ 7:35am

- Phase 3 overhaul (both map detail and AI positioning.)
- Added additional mod for realism

Update: 30 Mar @ 1:25pm

- Balance tweaks
- Minor spawn placement adjustments
- Fixed Soviet sniper loadout to be more authentic to the time

Update: 30 Mar @ 12:15am

- Balance changes.
- Unit spawns adjusted to accommodate map changes.