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Now it's time to take all these scripts over to the remakes of the rest of the campaign (also need to take them to the 2nd missions as well.) Expect some more releases soon.
- Separated infantry and tank behavior with different scripts
- Tanks now attempt to target other armor within a radius
- Infantry may move even more cautiously
- Small adjustments to the global bullet spreads
- Makes behavioral changes to both infantry and vehicles to make them more cautious and approach slower.
- Tweaked overall default bullet spread to make the AI a little less accurate from distance and a little more accurate from shorter ranges
- Optimized the code for forward positions
- It's now officially pretty fun for me to play
Until I can write a script to spread out both attackers and defenders to multiple objectives in one phase evenly, I've decided to go with one objective per phase, with forward flank positions established by the defenders.