Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Ugh-Zan IV Melee Attack
Showing 1-8 of 8 entries
Update: 30 Mar @ 7:59pm

- Fix Steam Workshop icon. (For real this time, promise!)

Update: 27 Mar @ 8:34pm

- Add randomised camera position
- Add comments that explain why stuff does what it does
- Updated Steam Workshop icon

Update: 27 Mar @ 5:16am

- Remove unnecessary stuff from the program;
- Explain how the example usage works;
- Update Steam Workshop icon.

Update: 27 Mar @ 4:15am

Melee hit is now always fatal.
- Remove global variable worldGlobals.A_UGHZAN_STOMP_DAMAGEVALUE
- Add global variable worldglobals.A_UGHZAN_STOMP_DESTRUCTIONNAME
- Change default of global variable worldGlobals.A_UGHZAN_STOMP_ANIMATIONTIME from 0.5 to 0.4
- Change default of global variable worldGlobals.PXUGHZAN_WAIT from 0.2 to 0.35
- Update Steam Workshop icon.

Update: 26 Mar @ 10:57pm

- Update Steam Workshop icon.

Update: 26 Mar @ 10:15pm

- Now handling multiple Ugh-Zans at the same time!
- Add global variable worldGlobals.A_UGHZAN_LEG_FRONTLEFT
- Add global variable worldGlobals.A_UGHZAN_LEG_FRONTRIGHT
- Add global variable worldGlobals.A_UGHZAN_LEG_BACKLEFT
- Add global variable worldGlobals.A_UGHZAN_LEG_BACKRIGHT
- Add global variable worldGlobals.A_UGHZAN_LEG_HEIGHT_EPSILON
- Add global variable worldGlobals.A_UGHZAN_LEG_DISTANCEFROMGROUND
- Add global variable worldGlobals.A_UGHZAN_STOMP_ANIMATIONTIME
- Add global variable worldGlobals.PXUGHZAN_WAIT
- Add global function bool worldGlobals.A_UGHZAN_STOMP_FUNC_PRESTOMP(actor, leg, dummy)
- Add global function void worldGlobals.A_UGHZAN_STOMP_FUNC_POSTSTOMP(actor, leg, dummy)



Update: 26 Mar @ 9:22pm

- Add global variable worldGlobals.A_UGHZAN_STOMP_DAMAGEVALUE;
- Add global variable worldGlobals.A_UGHZAN_STOMP_DAMAGETYPE;
- Add global variable worldGlobals.A_UGHZAN_STOMP_RADIUS.
These global variables can be changed at any time and the change will take immediate effect.

Update: 26 Mar @ 8:58pm

Initial release.