Heroes of Hammerwatch II

Heroes of Hammerwatch II

NSR - Warlock - Boosted
Showing 1-6 of 6 entries
Update: 18 Apr @ 8:57pm

Updated strings to more clearly show that Dagger and Wand Mastery affects Soul Vortex and Soul Shaper. I didn't realise that the tags didn't show in the skills.

Also added Sword Tag to Chaos Blade. Look out for a new mod that modifies Chaos Blade to scale with both Weapon Power *and* Spell Power. It's in a separate mod due to the files it overwrites.

Update: 14 Apr @ 7:01pm

Dagger and Wand Tags added to Soul Shaper (wands trigger it but staves don't. I like the idea of a specialist one-hander).

Dagger and Wand Tags added to Soul Vortex, as well as Weapon Damage Scaling.

Physical and Lightning Tags added to Chaos Blade and Chaos Gates.

Larger Weapon Damage Scaling added to Chaos Blade.

Exploding Demise damage back to vanilla but Fiends now only last 5s with it.

Update: 12 Apr @ 5:46pm

Fixed typo.

Lowered Soul Vortex cooldown from 30s to 20s.

Increased Fiend lifetime from 30s to 90s, but if Exploding Demise is taken, it lowers time to live to 10s.

Exploding Demise damage doubled.

Ideas taken from user Pataco with my own flair.

Update: 28 Mar @ 4:47pm

Note to self: Don't mod at 6am.

Re-added Melee tag to Drain Essence. Should now work with all weapons *and* Demon's Tail and Chaos Blade.

Update: 28 Mar @ 2:16pm

Made Drain Essence work with any weapon attack, not just melee, as suggested by Dribbling Mouse Ice!

Update: 27 Mar @ 11:01pm