The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

+ Amazing Race Tweaks! Orc
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Update: 21 Nov, 2015 @ 3:16pm

Version 4.2

Starting spells fix. Fixed a bug introduced with the last update where the Healing and Flames spells were missing after making a new character.

Update: 15 Nov, 2015 @ 8:26am

Version 4.0

Update: 31 Jan, 2015 @ 3:47pm

Updated the preview image.

Update: 31 Jan, 2015 @ 9:15am

VERSION 3.2

* Now works with all Daedric quest weapons! (Tested in game with the Volendrung and other weapons.)

* Added compatibility for all enchanted weapons. Now works with enchanted great swords as well as weapons with two enchantments.

* Removed the faster swing speed for great swords when using the new Berserker power, as the game does not apply the speed increase for weapons having more than one enchantment.

* Added increased chance of critical hit doing increased damage for great swords. Works the same as the special combat move for one-handed swords. Now both swords and great swords both have an increased chance to decapitate!

* Added more robust checking of perks for each special combat move, and fixed a few special combat moves that were sometimes not requiring the correct perks.

Update: 3 Jan, 2015 @ 1:03pm

VERSION 3.1

* Fixed an issue where the spells Flames and Healing were being removed from existing characters.

Update: 2 Jan, 2015 @ 6:09am

Updated preview image.

Update: 28 Dec, 2014 @ 1:56pm

VERSION 3.0

Now works with enchanted weapons. If you use an enchanted weapon, the message, "Weapons is already enchanted," no longer occurs. All special combat moves, except the Great Sword Faster Swing move, now work with enchanted weapons. The Faster Swing move does not work with enchanted Great Swords, because the power temporarily enchants the weapon, in a similar way to the Elemental Fury shout.

Update: 13 Dec, 2014 @ 8:04am

VERSION 2.5

Adjusts the percent chance of doing a critical hit with 3 x damage for the Berserker Rage, one-handed sword combat move. The chance now varies from 5% to 50%, as follows.

* 5% - No One-Handed perks
* 10% - Armsman 00
* 15% - Armsman 20
* 20% - Bladesman 30
* 25% - Armsman 40
* 30% - Both Bladesman 30 and Armsman 40
* 35% - Armsman 60 or Bladesman 60
* 40% - Armsman 80
* 45% - Bladesman 90
* 50% - Paralyizing Strike

Unlike some of the other combat moves, power attacks do not increase the percent chance.

Update: 13 Dec, 2014 @ 5:05am

VERSION 2.3

* Fixed a bug where the instant kill was set to 100% chance if the player had the level 20 Armsman perk.

* Fixed a bug where the sword special combat move was not applying the critical hit chance modifier. Set it to a flat 25% chance. Working on finding a way to modify the chance based on the player's perks.

Update: 12 Dec, 2014 @ 5:01pm

VERSION 2.3

* Fixed a bug where the Berserker Rage combat moves disarm, instant kill, knockback, knockdown and paralyze special combat moves were not applying the perk requirements. (This essentially resulted in a 100% chance for each special attack move, regardless of the perks the player had.)

* For the Berserker Rage dagger instant kill move, the maximum percent chance of getting an instant kill was reduced from 20% to 12%.