Call of Duty: Black Ops III

Call of Duty: Black Ops III

TUNNEL SURVIVAL
Showing 1-6 of 6 entries
Update: 19 Apr @ 11:16pm

- Adjusted announcer sounds volumes.
- Samantha to Richtofen controller switch now happens upon readying up at round 25 milestone.

Update: 19 Apr @ 9:20am

- Updated Dobby's Black Ops II HUD to his latest version.
- Gobblegums now show on the HUD.
- Zombie Shield now shows on the HUD.
- Fixed Zombie Shield model not spawning when being crafted.
- Fixed Adjacent Zone logic issue with the dual spawn areas (zombies no longer despawn when walking into the separate zone while not looking at them).
- Fixed zoned area in power room that allowed powerups to spawn in the zombie barrier.
- Added breakout in the railing of the pack-a-punch stairs area for a drop down.
- Powerup FX are now controller specific (Samantha vs Richtofen).
- Added announcer sounds for Samantha & Richtofen.
- Updated Mystery-Box leaving sounds.

Update: 5 Apr @ 11:20am

- Bots no longer have to ready up during round pauses.
- Fixed bug where Mystery Box animations would stop playing.
- Fixed bug where Mystery Box would not delete after moving for some players.
- Overhauled Mystery Box Beam FX so that it is clearly visible from far away.
- Mystery Box colors are now location specific. (Tunnel is yellow, Bus Depot is blue, Diner is purple, Farm is green, Nacht is aqua, Power is white, Cabin is brown and Town is red).
- Fixed duplicate MP5 wallbuy.

Update: 3 Apr @ 11:07am

- Added Official Return to TranZit Tunnel round change music produced by Skalv.
- Updated Aether Collapse muzzle FX.
- Updated Fireworks muzzle FX.
- Updated Vulture-Aid Stink FX.
- Updated Vulture-Aid Powerup Glow FX.
- Updated Ambient Wind sound in Pack-a-Punch room.
- Removed unused weapon sounds.
- Moved various large sounds over to loaded from streamed.
- Mods that add sounds should be far less likely to hit the SABS limit now and become compatible with the map.

Update: 2 Apr @ 7:18am

- Fixed Zombie Barrier by Gobble Gum being ignored by Zombies.
- Fixed missing triangle in floor of ICU room.
- Fixed 115 rock clipping through bottom of crane platform.
- Updated Zombie Eyes FX.
- Updated Vulture-Aid Eyes FX to be a subtle green glow so that the eye color underneath is still clear.
- Added key light to showcase powerswitch to make it immediately obvious.
- Fixed light FX at spawn being visible before power is on.
- Brightened various areas.

Update: 31 Mar @ 9:09am

- Release