A Hat in Time

A Hat in Time

The Slope 2
Showing 1-4 of 4 entries
Update: 23 May @ 4:58pm

v1.2:
- Enemies will now become stronger if they are left alive too long.
- - When stronger, enemies will move faster, and some of their attacks may change.
- - UFOs will now only drop bombs during their slam attack once they have become stronger.
- Penguins can now be defeated in a single hit.
- Mad Crows and Owls will now continue to chase you even if their line of sight is broken.
- Reduced the cooldown for the Fireball cast from 8 seconds to 6 seconds.
- Changed the way Energy Pons worked.
- - Instead of recovering half of the cooldown meter, they will give 10 seconds of fast cooldown regen.
- - Collecting a second Energy Pon while under the effect of a first will add an extra 10 seconds to the status effect.
- - To compensate for this, Lucky Energy Pons now have a lower spawn chance.
- Increased the effect of the Jump Height power shard to make the effect feel closer to the displayed value.
- Altered the Lobby Burger resonant shard to now only give a chance of spawning a burger each floor.
- - The maximum stack count has been increased to 5.
- Reduced the cost of some resonant shards to make it easier to buy enough to complete the level.
- Adjusted the difficulty of some floors to make the level a bit easier.
- Significantly reduced the spawn rate of urchins on the final slope to make beating the level less reliant on getting movement power shards.
- - As the current level is meant to act as a sort of tutorial for the upcoming full version, I decided to make it less difficult and more approachable to less experienced players.
- Fixed an issue where hitting the top of a portal with a fireball would not damage it.

Update: 11 Apr @ 7:21am

v1.1:

- Added the Cast system.

- - Casts are abilities that can be used alongside the sprint hat. They can be purchased using Golden UrchinBux in the hub area.

- - There are currently three Casts available. You can also choose not to use a Cast.

- Added 10 new Power Shards and 2 new Resonant Shards.

- Added a new floor type and 7 new floors.

- - There is now a Rigorous floor for every floor type.

- Added a new enemy type that appears in a couple of new floors, as well as the final level.

- Improved some UI elements slightly, most notably the floor select UI which now highlights floor difficulty with different colours.

- - The names of Rigorous floors will also shake when highlighted, to warn players of the danger. If you go into Both Sides unprepared, you have no one to blame except yourself.

- You can now sell all your Resonant Shards at the hub area.

- - This will give back all of the Golden UrchinBux you spent.

- Lowered the price of some of the Resonant Shards to make the level less grindy for less skilled players.

- Interacting with the golden statue will now display a leaderboard showing how many times you have cleared the slope.

- Added a new Death Wish candle.

- - Completing the main objective will unlock a sticker.

- The camera badge will no longer be unequipped when entering the level.

- Adjusted the difficulty of some floors.

- Fixed an issue where you could get softlocked if you manually destroyed the portals in Trick Shots.

Update: 2 Apr @ 2:39pm

v1.0.1:
- Pausing the game now pauses the game.
- Slightly altered the difficulty of a few floors.

Update: 1 Apr @ 3:13am

Initial Release!