Rivals of Aether

Rivals of Aether

Lobb
Showing 1-5 of 5 entries
Update: 29 May @ 3:26pm

v1.3

+ Down special reflects projectiles that permit it. Articles appearing as projectiles are unfortunately unaffected.
+ Down special hurt mask shrunk during the main loop, making it much safer to reflect projectiles or fish for grabs.

= Down special grab hitbox was reverted to original timing, appearing when the glove is withdrawn instead of extended. I feel more confident in myself for sticking to my guns instead of doing what people expected of it.

~ Added compat for Mt Dedede, Boxing Ring, Greenwood, and Venus' article reflection.

Update: 9 May @ 1:32pm

v1.2

+ Ftilt angle changed from 361 to 40, which hits the iron ball away as intended
+ Improved dtilt hitboxes
+ Removed flinch property of dash attack's late hit
+ Swapped dspecial's grab hitbox from being on button release to button down (there's no longer a release hitbox)
+ Updated fstrong's animation, which also happened to reduce start up and end lag

= Changed sound effects on jab hit to Pomme's slaps, and the timing of utilt's swish sound
= I also changed something about utilts hitboxes but don't remember what
= Changed the hitpause frame on uspecial
= The ball now emits smoke on timing out (very important)

- Ball countering adjusted so enemies can safely tennis the ball without trading hits
- The ball is destroyed in contact with Clairen's plasma field
- Decreased duration of dash attack
- Increased the length of the final hit frame for dstrong - it looks beefier but actually is now less advantage on hit or whiff

~ Added compat for Kirby TCG (provides Ranger ability)
~ Added compat for the Assist buddy (uses fspecial)

Update: 1 Apr @ 3:31pm

v1.1

This was a misinput, I had the workshop page open in-game, my controller plugged in, and I hit the start button while watching youtube (I was fiddling with the controller) - no actual changes were made

Update: 1 Apr @ 3:28pm

v1.1

Init was reinstated

Update: 1 Apr @ 12:42pm

v1.0

Initial release for the (from mario) jam. The init file was mistakenly deleted in place of init_shader, causing the character to break.