Rivals of Aether

Rivals of Aether

Furmur Sparkle
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Update: 22 Jun @ 11:56am

v1.13

Update: 22 Jun @ 11:52am

+ Uair damage 4 -> 5
- Uair BKB 9 -> 6, KBS 0.3 -> 0.5
+ Jab BKB 3 -> 3.5
+ Made ustrong more consistent
-- Alt 15 now has a chance to not play voice lines on dattack

~ Doll no longer instantly explodes with dspec while holding nspec, goes on timer as normal
+ There is no longer a 10 frame window before the self explosion where you are unactionable

Update: 15 Jun @ 1:26pm

+ Bair KBS 0.7 -> 0.9
+ Fair endlag 13 -> 12
+ Uair Angle 80 -> 60 (better at comboing horizontally)
+ Nair Landing Lag 7 -> 6
+ Fstrong projectile moves faster while charging
+ Dspec Explosion BKB 7 -> 8, KBS 1.2 -> 1.3
+ Opponent can no longer hit doll during timer on the last few frames to defuse explosion (can still hit player when they are about to explode to defuse them though)
+ Updated Taunt Sprite

- Nair linker hitstun mult 0.8 -> 0.7
- Nspec cooldown 25 -> 50

Update: 4 Jun @ 1:38pm

v1.10

Update: 2 Jun @ 9:59pm

~ Altered gimmick. Pressing dspec a second time with a doll out will now put the current bomb on a timer rather then instantly exploding. If the doll is currently charging an nspecial and is also the bomb, pressing dspecial will make it instantly explode.
- Dspecial explosion now has parrystun
- Self damage when exploding 6% -> 10%

+ Fair landing lag 10 -> 7
- Fair startup 10 -> 12
- Fair spike BKB 7 - 6

+ Jab weak hit now sends the hit player away from you slightly

Update: 26 May @ 9:04pm

- Can no longer shoot nspec from doll while in hitstun
~ Fixed a bug with the character outline not recoloring properly after using charged nspec

Update: 10 May @ 8:18pm

~ Added an indicator for when nspecial is fully charged, both for the doll article and the player
~ Gave uair slightly more hitpause
~ Drew the white glow that flashes during dspec in-game rather then it being baked into the sprite, meaning that the doll/player do not seemingly revert to the base colors before exploding
- Made fspecial travel less distance

Update: 30 Apr @ 8:15pm

Fixed a bug where upon flipping fstrong, the lower kb scaling of the attack would not reset and make the un-flipped version very weak

Update: 24 Apr @ 1:48pm

+ Pressing nspec while the doll is holding the projectile will now cause the doll to shoot the projectile. This can be done in the middle of attacks (aside from dspec)
- Dspec BKB 9 -> 7 (making up for the angle flipper change)
- You now lose your current nspec charge when respawning
- Parrying nspec now makes it speed up
- Fstrong early hit BHP 9 -> 10
- Fstrong early hit HPS 0.8 -> 1
- Fstrong late hit BHP 7 -> 9
- Fstrong late hit HPS 0.7 -> 0.8

Update: 21 Apr @ 10:28pm

v1.3