Counter-Strike 2

Counter-Strike 2

Player Models: Squad 404 GFL2 [Server-side]
Showing 1-10 of 10 entries
Update: 26 Apr @ 12:06pm

[Visual]
: Adjusted first person legs to be more visible

[Lenna - Default]
: Fix knee pad armor not being properly binded

Update: 18 Apr @ 3:25am

[Optimizations]
-Reduced resolution of PBR Shadermaps

[Materials]
- Split Klukai, Lenna and Metchy's hair, face and eye texture to designated "shared" folders.
- Adjusted outline material to be alphatest instead of translucent

[Misc]
- Reduce eye-tracking influence
- Slightly reduce vmoprh vtex file size

Update: 13 Apr @ 2:39am

-Removed unused hair outline assets (reducing total material file size by 1mb)

Update: 12 Apr @ 11:24am

Klukai Default
  • Fix Klukai's right hand thumb tip being rotated incorrectly

All Playermodels
  • Set hitbox to CS2's default hitbox to lessen the inconsistencies
  • Adjusted proportion configuration

Note
The hitbox update is completely optional if server managers doesn't find it troublesome, the only necessary fix is Klukai's and the rest of the character are your choice to update or not. I do apologize for the constant update for today. Reports came to me in very awkard timings where I just finished one update and another report came in. Hopefully this should be the last one for awhile.

Update: 12 Apr @ 7:09am

All Playermodels
  • Optimize outline mesh to reduce overall vmdl file size and memory usage
  • Merged skin outline mesh texture to cloth outline texture, reducing file count and material count
  • Added No Hitbox version for zombie mode

Note
Due to the material revisions of this update, updating from the older version will require deletion of the old files beforehand to avoid redundant or unused assets being downloaded.

Update: 12 Apr @ 12:44am

Leva - Default and Flower outfit
- Adjusted back hair to be in motion on player movement
- Simplified the outline shader reducing required texture assets

Klukai - Default
- Adjusted ponytail hair to be in motion on player movement
- Simplified the outline shader reducing required texture assets

Lenna - Default
- Adjusted twintail hair to be in motion on player movement
- Simplified the outline shader reducing required texture assets

Metchy - Default
- Simplified the outline shader reducing required texture assets

Note
Due to the material revisions of this update, updating from the older version will require deletion of the old files beforehand to avoid redundant or unused assets being downloaded.

Update: 7 Apr @ 1:56pm

-Updated Klukai's outline material to use non-default texture

Update: 6 Apr @ 6:58am

-Fix Leva Diamond Flower cloth sync / bone merging issue that occurs using cs2fix plugin

Update: 6 Apr @ 4:24am

-Fix Leva's arm effect casting odd shadows
-Updated player model of both Leva's outfit to match their first person arms
-Removed redundant compile nodes
-Made Leva's flower diamond scarf be rendered backface.

Update: 6 Apr @ 3:20am

Created GFL2 Player Model Package - Squad 404.