Crusader Kings III

Crusader Kings III

Overhaul Special Buildings EK2
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Update: 3 Jun @ 12:46am

Hello,

This update focuses on deepening immersion and enhancing game-play variety through new buildings, decision mechanics, custom visuals, and essential bug fixes.

🏛️ New & Reworked Buildings System
This update introduces a major overhaul to how certain buildings behave. Buildings that can be converted, sanctified, desecrated, defiled or converted now exist as separate, visually and functionally distinct structures. This allows for a clearer and more immersive experience when shaping your realm's faith, culture, or alignment.

Each of these buildings now features:

Full separation between original and converted/defiled versions.

Unique decisions to convert a building or revert it back to its original form.

Newly designed custom icons that visually represent their transformed state.

✨ List of Separated Building Pairs:
Ontus Quarry / Sanctified Ontus Quarry (Level 6)

Great Chapel of Arkay / Profaned Chapel of Arkay (Level 6)

Sancre Tor / Defiled Sancre Tor (Level 6)

Woodheart Sewers / Woodheart Smuggler Network (Level 6)

Cathedral of the Golden Path / Overgrown Temple (Level 6)

Treehenge Resting Place / Desecrated Treehenge (Level 4)

Heart of Valenwood / Desecrated Heart of Valenwood (Level 4)

Barrowbough / Bone Orchard (Level 6)

Great Chapel of Zenithar / Temple of Two Moons (Level 6)

Deep Graves Cemetery / Defiled Deep Graves Cemetery (Level 4)

Rimmen Necropolis / Defiled Rimmen Necropolis (Level 5)

Hidden Moon Crypts / Defiled Moon Crypts (Level 5)

Dragonguard Sanctum (Level 6) / Sanctum of Black Tides (Level 5)

Additionally, some existing buildings have received minor icon and functionality tweaks to better reflect their in-game effects and thematic style.

🛠️ Bug Fixes & Quality of Life Improvements:

🔧 Tool-tip Clarity:
Added a custom tool-tip for the building requirement building_requirement_tribal = no within the can_construct section.

It will now clearly display: "Can only be constructed by non-tribal rulers."
This change ensures players understand why certain buildings may be unavailable.

🔨 Thorn Palace Upgrade Fix:
Resolved a localization issue that prevented players from upgrading the Thorn Palace.

The "province_barony_equal has no localization" error should no longer appear.

I want to sincerely thank every one of you for playing and supporting this mod. Your feedback, bug reports, and enthusiasm are what keep this project going strong.

If you experience any issues or have suggestions, please don’t hesitate to leave a comment or report bugs – every bit helps make this mod even better!

Thanks,
Yudi

Update: 3 May @ 11:32am

🛠 Bug Fixes:

1) Fixed the issue with Fang Lair where you could not build to level 3, and added a new rule for the special building, as you now need to be of malevolent faith to get all bonuses, since the building is a malevolent type of special building.

As always, feedback is appreciated!

Thanks,
Yudi

Update: 14 Apr @ 10:27am

🎨 Visual Improvements:
Refreshed and improved the visual icons for the following buildings:

### Valenwood
# Vinedusk Lookout
# Eldenroot Palace
# Tower of the Wilderkings Throne
# Redfur Trading Post

### Summerset Isle
# Royal Palace of Alinor
# City of Alinor
# Alinor Arboretum
# Silvenar Palace

🏛️ New Additions:
Added 8 upgrade levels to generic holy site grand Temple, bringing them in line with the standard progression system used by generic holy sites.

A new icon for the Generic Holy Site Grand Temple, which was previously missing.

Update: 13 Apr @ 10:36am

🛠 Bug Fixes:

1) Resolved a major issue preventing upgrades to the Stomhold Channels and other buildings. The upgrade icon is now functional, and players should no longer encounter a issue when upgrading the Stomhold Channels and others.

2) Fixed similar upgrade issues affecting certain buildings in Black Marsh, ensuring they now progress correctly under the right conditions.

As always, feedback is appreciated!

Thanks,
Yudi

Update: 13 Apr @ 10:20am

Test Update:

Update: 13 Apr @ 10:11am

Test Update:

Update: 10 Apr @ 11:43am

🛠 Bug Fixes:

1) Resolved a major issue preventing upgrades to the Alinor Arborium. The upgrade icon is now functional, and players should no longer encounter a issue when upgrading the Arborium.

2) Fixed similar upgrade issues affecting certain Holy Sites, ensuring they now progress correctly under the right conditions.

🎨 Visual Improvements:

1) Updated the icon for the Alinor Harbor building. The new design better reflects the aesthetic of High Elven architecture.

As always, feedback is appreciated!

Thanks,
Yudi

Update: 7 Apr @ 7:36am