Rivals of Aether

Rivals of Aether

Kamek
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Update: 3 May @ 4:33pm

v1.6

General:
~ Adjusted colors on the White alt to avoid it unintentionally resembling any hateful/racist imagery. Apologies if anyone was made uncomfortable by this.

Update: 2 May @ 9:19pm

v1.5

~ fixed the fucking finger eleven paralyzer infinite

Update: 23 Apr @ 6:31pm

v1.4

rivals patch oops lol

~ Added a temporary fix to the F5 reload crash.
~ Fixed an oversight in which Toadies would not get recolored correctly in the "Inverted" alt.

Update: 21 Apr @ 1:50am

v1.3

General:
~ Fixed a visual error in which Kamek's tooth would be recolored with his alts in his results_small.png.
~ PARRY can now be held during the startup of polymorphing normals (Jab 3, Bair, Dair) to prevent them from consuming Magikoopa Magicks charge.
~ Added an intro.

Jab:
~ Added Supersonic's reverse Ftilt buffer out of whiff code.

Dattack:
- Startup 8 -> 10.
+ Multihit angle flipper 0 -> 9.

Fair:
+ Sweetspot KB scaling 0.85 -> 0.9.
+ Sourspot (middle) KB scaling 0.6 -> 0.65.

Uair:
+ Using the tapped (3-hit) version of this move now reduces its endlag to 13.
~ Held version can now be performed with the strong stick.

Nspecial (Magikoopa Magicks):
+ Fully charged projectile hitstun multiplier 0.7x -> 0.8x.

Fspecial (Broomstick Dash):
- HSP retained when colliding with a Toady: 60% -> 40%.
- VSP boost when colliding with a Toady: -11 -> -9.5.
- Cooldown applied to DSpecial when polymorphing a Toady with this move: 90 frames -> 120 frames.
+ Magikoopa Magicks Fspecial no longer puts Kamek in pratfall.
~ Toady collision hitbox lifetime 30 -> 21; now only spawns when Kamek starts dashing and not during startup.
- Pressing parry during the startup of this move no longer cancels it into pratfall.
~ Pressing parry during the startup of this move can now stop you from consuming your Magikoopa Magicks charge on it, similarly to Uspecial.

Dspecial (Summon Toady):
+ Percentage Kamek's HSP decelerates each frame during startup: 3% -> 0%.
+ Percentage Kamek's VSP decelerates when each frame during startup (when falling during this move): 10% -> 15%.
- Kamek's HSP now comes to a halt when the Toady spawns.
+ This move now has a unique aerial animation in which Kamek summons the Toady at a downwards angle, to aid recovering via interaction with his Fspecial.
+ Kamek now goes into 6 frames of landing lag if he lands during the aerial version of this move during its endlag.
- Shell BKB reduced 8 -> 6.
- SHell hitstun multiplier decreased: 1x -> 0.8x (idk why this didn't have one in the first place lol)
- Bob-omb explosion BKB reduced: 9 -> 7.
- Bob-omb explosion damage reduced: 12 -> 10.
+ Bob-omb explosion hitstun multiplier increased: 0.8x -> 0.9x.

Update: 10 Apr @ 8:49pm

v1.2

Utilt:
~ Initial hit is now properly untechable.
+ Final hit knockback scaling 0.55 -> 0.45.

Nair:
+ Hitbox sizes increased slightly to match visuals more.
+ Final hit knockback scaling 0.5 -> 0.45.

Bair:
+ Startup 13 -> 11.
+ Multihit hitstun multiplier 0.6x -> 0.75x.
+ Multihits now all have a uniform angle of 70 (flipper 4). This should make it a little more consistent to hitfall.

Uair:
+ Multihit hitstun multiplier 0.6x -> 0.75x.
+ Final hit hitstun multiplier 0.6x -> 0.9x.
- Final hit KB scaling 0.8 -> 0.7.

Ustrong:
+ Initial linker (wand shaft) hitbox angle changed: 90 (flipper 0) -> 75 (flipper 7).
+ Ring multihit hitbox angle changed: 75 -> 60.
+ Ring multihit SDI multiplier 1.0x -> 0.5x.

This should make people less likely to fall out of the move.

Nspecial (Magikoopa Magicks):
- Kamek now also loses stored charge if he is hit out of the startup of casting the projectile.
~ Added a visual alongside the sound cue for when Kamek loses charge.

Fspecial (Broomstick Dash):
+ Magic charge projectiles now go through platforms.
+ Magic charge projectiles SDI multiplier 2.5x -> 2x.

Uspecial (Vanish):
+ Teleport startup 19 -> 16.
+ Endlag when reappearing on the ground 29 -> 24.
+ Endlag when reappearing in the air 33 -> 27.
+ When reappearing on the ground, Kamek's HSP is stopped less abruptly, making the ledge cancel a bit more lenient to perform.

Update: 9 Apr @ 10:00pm

v1.1

General:
~ Added Frame Data Woodcock compatibility.

Uair:
- Landing lag 5 -> 7.

Fstrong:
- Hitbox size shrunk.

Ustrong:
+ Endlag reduced 21 -> 19.
- Added whifflag.

Nspecial (Magikoopa Magicks):
- In lieu of a standard move cooldown, Kamek's uncharged Nspecial will no now longer cast a projectile if it is used again within 45 frames of the last uncharged projectile cast.
+ This, however, also makes it so that Kamek can still use the move's physical hitbox, as well charge his next Nspecial.

Dspecial (Summon Toady):
~ Toadies now ignore opponents who get galaxied.
+ Toadies now also go after opponents who are in the tumble state.

All strongs:
~ Hit lockout reduced from 20 -> 5 in accordance with Toady changes above.

Update: 9 Apr @ 4:12pm

v1.0

General:
~ Added additional dust effects to attacks.

Jab:
~ Jab 3 launcher angle 60 -> 45.
~ Jab 3 BKB 6 -> 7.
~ Jab 3 KB sccaling 0.7 -> 0.6.

Fstrong:
- Damage reduced 16 -> 14.
- KB scaling reduced 1.25 -> 1.2.

Ustrong:
~ Linker hitboxes moved slightly to the right.
~ Initial linker (top) extra hitpause 6 -> 5.
~ Initial linker (top) base knockback 6 -> 7.
+ Ring linker hitbox angle 90 (flipper 0) -> 75 (flipper 4). This should make people less likely to fall out of it.

Dstrong:
- Angle changed 40 -> 60.
- Launcher KB scaling 1.1 -> 1.

Nspecial (Magikoopa Magicks):
~ Physical hitboxes now have sfx_blow sounds layered over them to distinguish them more easily from the projectile hitbox.

Dspecial (Summon Toady):
~ Fixed a bug where Toadies would disappear if they were killed while Kamek was invisible while respawning.
- Polymorphed Toady projectiles (Shell, Bob-omb) now home in on Kamek when parried.
- Cooldown after bouncing off Toady with Fspecial 60 frames -> 90 frames. This reduces its camping potential.
- Bob-omb explosion now stuns Kamek when parried.
+ Bob-omb is now transcendent.

Update: 7 Apr @ 12:00pm

v1.0