Barotrauma

Barotrauma

Lethal Company Gamemode
Showing 11-20 of 20 entries
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Update: 13 Apr @ 3:53pm

-Shop prices rebalanced for better experience on high difficulty.
Prices get cheaper, fulgurium cell replaced with mind sense, 1 depleted smg mag replaced with incendium fuel, incendium replaced with fulgurium
Most noticable is decreased price of physicorium and other alien stuff from 300 to 50. It supposed to be endgame resource that you will use to get high tier guns, but after some tests its not worth it at all. You still can waste those resources on high tier guns, but best use is make physicorium harpoons and later fulgurium fuelrods for laser gun plus you can make pressure stabilizer and sulphuric acid.

-Now you cant open final door to prize room without typing secret code.
-Clown corpses has higher chance to have unique guns.
-Portable oxygen generator generates oxygen 3 times faster.
-You can charge oxygen tanks in station 10 at once.

Update: 13 Apr @ 3:46pm

--77

Update: 12 Apr @ 11:37am

Now all doors in station works.
I tried to make all doors requires no items to be opened, but game not allows to do that. You need to have your id card( that you can easily miss) or headset.

Update: 12 Apr @ 8:29am

Adjusted waypoints for bots. I did quick tests and bots didnt try to kill thelselves by exiting from ship and get inside even if they got knocked out of ship.
In fact, it might be the same .)

Update: 11 Apr @ 12:24pm

-Slightly increased monster count for "starting" 20% difficulty. If you play on normal or even less, 20% difficulty preset might be for like entire cold cavenrs and it is kinda super boring for entire hour of gameplay.
-All wounder-weapons quality stat removed.
-Added extra starting resources for easier obtaining first abyss diving suit.(It needs just to explain that you better be start using fabricator)
-Added extra titaniumfiber in shop.
-"Building" wreck can be seen only in cold caverns. Sometimes enemies are not spawning inside and i dont want to risk leaving it like this on lategame.
-Fixed flashlight slot for pyrogen rifle

Update: 10 Apr @ 10:01am

Update: 10 Apr @ 9:57am

-Oxygen generator in submarine is now completely silent and moved to main hull of ship.
-Something i forgor

Update: 9 Apr @ 5:57pm

Now i barely understand why games on day 1 came out that buggy... Welp, at least i dont have a paid testing team.

-Fixed crash on first location. Happend because devs hardcoded first location and any wreck that spawns, instantly breaks the game. No idea why it worked perfectly fine after rehosting.
You just have to skip that one hardcoded level, that i made extra small.
-Slightly more noticable "selling" deconstructor

Update: 9 Apr @ 7:31am

Omg hello hi hiiiiii

Update: 9 Apr @ 4:55am

Release