Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

ZOMBIE LEGEND.Updated.14th.July.2025
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Update: 1 May @ 9:47am

Small fix to mission file 2.in urban legend
Updates are ongoing

Update: 1 May @ 9:14am

Added considerably to urban legend town design

Update: 30 Apr @ 5:00pm

For urban legend mission file 2. little bird chopper now deletes from game when it is hit, so when you see it go down and then a fireball is then when destroyed vehicle and rotor blades delete from game

Update
Little bird may not delete after being hit

Update: 30 Apr @ 2:10pm

Some more tidying up to urban legend

Update: 30 Apr @ 12:38pm

urban legend
Dawn of the Dead Building Models
Another fix now (for mission file 2.) on enemy side where enemy ai upon spawn would collect on top of police station building roof. Switching off obstacles in building properties doesn't fix this.
Usually if I want ai to spawn from inside a building and even though building cannot be entered into but the idea is the enemy is coming from out of the building, then for this idea to work properly is that obstacles in buildings properties needs to be switched off, otherwise, enemy ai soldiers will be stuck inside building model.

Some buildings (like the police station building) have the option where ai soldiers can be placed on roofs which is great, but not so great when vehicles spawning into game actually making it on top of the roofs to which of course just is not right at all and in buildings properties switching off obstacles not fix the issue either as ai (and vehicles) can still manage to get on the roofs. With ai soldiers getting onto the buildings roofs then its not so bad its only when ai soldiers can collect on the roof and only when realising this, as a result, of spotting a big gang of enemy all bunched up together on a building roof and it just looks mad.

For enemy spawn now they spawn from inside two separate buildings and the buildings obstacles have been switched off for this idea to work properly.

Update: 30 Apr @ 11:35am

urban legend
Fixed an issue with mission file 2. concerning little bird chopper
Some tidying up to map design and mission file 2.

In last few moments in mission file 2. I saw helicopter landing only this time no troops disembark while immediately upon landing then helicopter ai decides for itself to take off and fly away.

Update: 30 Apr @ 11:03am

Added to urban legend which is ongoing.
For mission file 2. helicopter landing point has moved to left side of map. Helicopter still deciding for itself (ai) to not land and so instead it hovers until it flying away with troops still onboard and then other times more than this then chopper will land and troops onboard do disembark. Overall, I have no idea why the helicopter will behave this way but for the most part helicopter landings and drops off does happen without issue.

Update: 29 Apr @ 12:36pm

Some fixes to urban legend
Updates are ongoing

Helicopter script may act strange

Update: 29 Apr @ 12:20pm

Added some more to urban legend including tweaking mission file 2.

Update: 29 Apr @ 9:18am

Some more tidying up to urban legend

On both far left and right sides of map mainly in grass areas I will be redesigning as I want to introduce walls and other ideas, so in the meantime, some road blocks or concrete blocks are acting as placeholders until other entity models eventually replacing them.