Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

ZOMBIE LEGEND.Updated.14th.July.2025
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Update: 29 Apr @ 7:47am

Some changes and tidying up to urban legend map

Some Information
In mission file 2. featuring the helicopter landing well, sometimes in play helicopter can be seen hovering above landing point only this time it doesn't land, it just hovers and eventually flying off with troops still onboard.
I always check landing zone making sure for a safe helo landing without issues as fallen ai and dropped weapons/ammo left behind on landing points can prevent troops onboard from disembarking whereas other times and in same play then dropped items on ground and fallen ai doesn't affect troops disembarking, a bit of a mystery really.
As for the helicopter just hovering above landing point and eventually helo ai deciding for itself to fly away. I don't know why the helicopter does this but then other times in same play then helicopter lands and troops onboard will disembark without issue, another mystery

Update: 28 Apr @ 7:51pm

Some changes to mission file 2. in urban legend

Maps
zombie legend
urban legend

Update: 28 Apr @ 6:24pm

urban legend
Added some more to town design
Tweaked mission file 2.

Update: 28 Apr @ 4:21pm

Small fix

Update: 28 Apr @ 4:01pm

Added new map called urban legend with two mission files as follows:

1. zombies
2. military without zombies

urban legend is still in development

Some tidying up to zombie legend town design

Tip
In load/single urban legend is right above zombie legend

Update: 26 Apr @ 12:54pm

Added more to town design

Update: 24 Apr @ 7:17am

mission file 3.
Updated inventories for both heli squad and ally reinforcement tab
Sniper reinforcements tab hasn't been updated
Increased enemy vehicle script command loop to 6 while increasing enemy vehicle spawn count to 4
Added one little bird chopper for the enemy
Keep in mind when little bird helo eventually goes down then its broken vehicle may stick around while sounds of whirring rotor blades can still be heard to. Other times in separate plays then broken chopper and whirring rotor blades sound can disappear from game

Important Information
Its important to remember that the helicopter landing point in mission file 3. needs to be completely empty at all times of anything like dead ai corpses that can be seen on ground when pressing V and items to like dropped weapons and equip able ai inventory ammunitions that can be highlighted on ground by pressing C
As little as ai soldiers fallen patrol cap now on ground landing point can cause helicopter after landing to act odd in script and when this happens the helicopter can suddenly move across map floor then wrap up and destroy.
Although, with lots of testing I have found that shell holes in or nearby helo landing point doesn't affect helicopter behaviour at all. The bottom line is helicopter landing point needs to always be empty of dropped items as well as ai corpses, so helo can safely land, drop off troops, then taking off without issue.

Saturday 26th April 2025@08:37am
For those who are experiencing crashes since last developer update to game then try rolling game back to previous version. That's right clicking on game in steam games list and scrolling down to properties and see betas and the top bar in betas is where you can roll back game version.
You will see in versions list (previous version) that's the one you roll back to.
Every time game is in beta-phase and you experience crashes then rolling game back to previous version is one way of fixing.

Friday 25th April 2025@10:38am
In last moments in testing I saw 5 blackwatch fallen ai smack bang on helicopter landing point. I only realised this when I heard helo coming in but instead of having no time really to get rid of fallen ai then all the same helo landed anyway and troops disembarked and helo eventually taking off and the whole scenario was without issue. So now fallen ai causing issue is ruled out along with shell-holes to. Now it seems only dropped weapons and equip able items can cause issue with helo landing.
Also if ally guys are in or near helo landing/drop point then this can cause possible issue for helo to.

Update: 23 Apr @ 1:55pm

Some minor fixes to mission file 3. including fixing floating entities in map design

Important Information
During mission file 3 play, then making sure landing zone is clear of any items and fallen soldiers at all times.
Pressing V for checking no fallen soldiers (will silhouette if any) and pressing C for highlighting items such as weapons or other on ground. A weapon on ground in or near helo landing spot can affect helo drop script to act not right to a point of helo destroying.

Update: 23 Apr @ 12:24pm

Helicopter script is back working again for mission file 3. which is military file without zombies Hoping it stays this way from now. I wouldn't risk moving helicopter landing ((waypoint)) as it may cause issue. If you do want to move helicopter for editing script then I would advise making a backup copy of mission file 3. first. Like saving mission file 3 as 4 to then working with mission file 4 while if things go wrong then least you have mission file 3 to fall back on.
For mission file 1 there is still issues will helicopter drop. Haven't tested helo drop for mission file 2. yet
Made some changes to helicopter squad weapons while heli squad alone is blackwatch from Dawn of the Dead mod. Ally reinforcement tab squad is lower in health than blackwatch squad health.

Update: 23 Apr @ 5:12am

Reduced waypoint count for smoke trigger