Total War: SHOGUN 2

Total War: SHOGUN 2

Ultimate Expanded Field Command V1.58
Showing 131-140 of 182 entries
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Update: 1 May @ 6:20pm

Update: 1 May @ 4:38pm

-Fixed Dutch Factorij produces Captured Galleon instead of "The Black Ship"

Update: 1 May @ 9:27am

b1.35
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-Added Historical Banners update by JasonXIA

Update: 28 Apr @ 11:06pm

oops last one was wrong file -_-;;

Update: 28 Apr @ 10:43pm

b1.3
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-Tuned archery for less "homing" effect. Arrows fall more naturally. Not the final change here, still testing.

-Slightly raised run speed and slightly lowered charge speed of infantry

-shooting now takes as much stamina as fighting melee

-number of seaman drastically reduced on Merchant Caravel for balance purposes. Those ships wouldnt have had a large crew anyway

Update: 28 Apr @ 10:37pm

Update: 28 Apr @ 7:43am

b1.29
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-Fixed Oda Long Yari Ashigaru not being recruitable from the Yari Outpost chain.


-Tanegashima Samurai projectiles now get high "armor piercing" which means that bullets should go through guys and hit the next guy in line. This is to balance their slightly lower skills than Teppo Samurai.

Update: 27 Apr @ 4:23pm

b1.28
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-Fixed muzzle velocity and accuracy of naval cannons

- fixed bullets bouncing.

Update: 27 Apr @ 7:49am

b1.27
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-Raised horse run speed so they arent as easily chased by charging infantry

-Fixed some arrow calibration distance values that were way too high, causing archers like Daikyu to have very little spread.

Update: 26 Apr @ 9:39pm

b1.26
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-Oda Long Yari now get Pike Wall and Pike Square to better represent Oda Nobunaga's adoption of long spears