Total War: SHOGUN 2

Total War: SHOGUN 2

Ultimate Expanded Field Command V1.5
Showing 41-50 of 179 entries
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Update: 9 Jul @ 7:23pm

v1.24
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-Professional Yari Ronin get -2 defense, -1 armor
-Professional Kachi Ronin get -2 ammo
-lowered matchlocks base to-hit chance by 7 (less bullets that will always hit, vs bullets that just get fired into the crowd)
-All matchlock infantry spacing raised 3% to 1. This is continuing effort to solve the "unit shuffles feet and doesnt shoot" problem

Next Update:

-Teppo garrisons added to the basic castle building to make assaults more difficult even for smaller castles.
-Close formation variation decreased from .4 to .2 in the continuing effort to fix the shuffling matchlock problem

Update: 8 Jul @ 9:36pm

v1.20
---------------------------

-Fixed Professional Ronin not being recruitable from Tier 4 stealth building (Infamous mizo shozai)
-lowered geisha skill point gain to match her limited skill tree (skill trees are a lot of work...)
-Raised experience tier levels for Generals, to slow down the leveling and make it more impactful when a general dies (gonna catch some hate here lol)
-Negoro-Gumi uniforms changed so no more hot pink, just blue and white
-Matchlocks reload slowed by 5. This is to help archers out, and also the reload speeds are unrealistically fast

Next Update:

-Professional Yari Ronin get -2 defense, -1 armor
-Professional Kachi Ronin get -2 ammo
-lowered matchlocks base to-hit chance by 7 (less bullets that will always hit, vs bullets that just get fired into the crowd)
-All matchlock infantry spacing raised 3% to 1. This is continuing effort to solve the "unit shuffles feet and doesnt shoot" problem

Update: 7 Jul @ 7:47pm

v1.15
-----------------------

-Imperial Ranch now adds +3 Light Cav and +3 Heavy Cav to unit caps
-Yumi Monks range change to 200 (from 160) and reload to 7 (same as Daikyu)
-Samurai Retainers (garrison unit) get rapid_advance, inspire_unit, banzai, warcry to act as the "boss" of all sieges.
-Portugal faction changed campaign ai personality default from "brute" to "aggressive reliable," same as all other factions before they get randomized. Hopefully this makes them more active.
-new AI building cost mod tied to difficulty settings, should help AI develop their territories more. -10% to build on Hard, -30% Very Hard, -50% Legendary
-Generals given 4 more skill points total.

Next update:
-Fixed Professional Ronin not being recruitable from Tier 4 stealth building (Infamous mizo shozai)
-lowered geisha skill point gain to match her limited skill tree (skill trees are a lot of work...)
-Raised experience tier levels for Generals, to slow down the leveling and make it more impactful when a general dies (gonna catch some hate here lol)
-Negoro-Gumi uniforms changed so no more hot pink, just blue and white
-Matchlocks reload slowed by 5. This is to help archers out, and also the reload speeds are unrealistically fast

Update: 6 Jul @ 4:29pm

v1.09
----------------------------

-inspire taken from Kachi Ronin
-buffed naginata troops
-slowed matchlock reload by 1 second
-lowered matchlock base accuracy by 3%
-changed the Spiritual, Oppresive, and Theater tier 6 skills for Generals to be -25% to agent cost, to balance out the fact unit cap doesnt give more than 5 agents

Next update:

-Imperial Ranch now adds +3 Light Cav and +3 Heavy Cav to unit caps
-Yumi Monks range change to 200 (from 160) and reload to 7 (same as Daikyu)
-Samurai Retainers (garrison unit) get rapid_advance, inspire_unit, banzai, warcry to act as the "boss" of all sieges.
-Portugal faction changed campaign ai personality default from "brute" to "aggressive reliable," same as all other factions before they get randomized. Hopefully this makes them more active.
-new AI building cost mod tied to difficulty settings, should help AI develop their territories more. -10% to build on Hard, -30% Very Hard, -50% Legendary
-Generals given 4 more points total.

Update: 6 Jul @ 1:10pm

v1.04
--------------------

-Attempt to fix the "Matchlock troops get stuck and stop firing and just jitter around" bug. I think it is because the men were too close together, so I spaced them out by 2%.

Please let me know if you still see that bug or if you dont see it anymore!

Next Update:

-inspire taken from Kachi Ronin
-buffed naginata troops
-slowed matchlock reload by 2 seconds
-lowered matchlock base accuracy by 3%
-changed the Spiritual, Oppresive, and Theater skills for Generals to be -25% to agent cost, to balance out the fact unit cap doesnt give more than 5 agents

Update: 5 Jul @ 9:16pm

v1.03
--------------------

-Cavalry outpost chain given addition to Light Cavalry Cap as well as Heavy Cavalry cap
-monks get lowered price and upkeep to make up for being slightly worse than samurai
-Professional Kachi Ronin get Flaming arrows, run fast, and inspire

Next update:

-Changed my mind, Ronin do not get Inspire ability (they are much less inspirational to the men than oath bonded Samurai!

Update: 5 Jul @ 2:13pm

Day one mini patch:

-Professional Yumi Ronin changed to Professional Kachi Ronin
-Removed extra building requirements for all warrior Monks except matchlocks (still requires siege building)
-Lowered base unit cap for all warrior Monks to 2, and 4 for any clan that gets special monks.

Now the generals that get ancillaries that give + to monks or + to ronin are better. Monks can be used as back territory defense, they are recruit

Upcoming patch:
---------------------------

-Cavalry outpost chain given addition to Light Cavalry Cap as well as Heavy Cavalry cap
-monks get lowered price and upkeep

Update: 5 Jul @ 10:08am

v1.0
------------------------------------

-Dutch VOC Port no longer buffs research rate
-Academy building chain gets a 5% boost to research rate for each tier
-Dojo garrison units should now work with the Ikko Ikki Garrison chain
-Slightly decreased AI economic bonuses for Very Hard and Hard
-Slightly decreased player economic penalties for Very Hard and Hard
-The "Outpost" chain of the training school chain has gotten a buff to # of samurai added to dynamic unit cap.
-Added Professional Yumi Ronin and Professional Yari Ronin to the "Stealth" (Ninja) building chain for non-Ikko Japanese factions. Cost more, have more charge, and recruit in 2 turns.
-Big AI Change: The AI no longer has a -100 bonus to unrest. Legendary still has -10, VH has -6, Hard has -6. Let's see how it plays.
-Made the "Castle Farms" land clearance building chain worth less to the AI, hopefully they dont build so many.
-Increased calibration range area for all archers
-For 1.5x submod: Reverted Kumi and Ashigaru spear units to 300 and 330 respectively (330/360 was too much)
-Slightly reduced reload time for Kumi/Ashigaru archers

-Big AI Change: The AI no longer has a -100 bonus to unrest. Legendary still has -10, VH has -6, Hard has -6. Let's see how it plays. Lemme know if the AI gets kneecapped by its own stupidity not dealing with unrest.

-Reverted Portuguese ships to non Boshin to fix Galleons becoming steamships. THIS WILL BREAK SAVES SEE BELOW

IF YOUR SAVEGAME CRASHES ON LOAD, YOU NEED TO GO HERE AND PUT THIS PACK FILE IN YOUR DATA FOLDER AND THEN ENABLE IT WITH THE LAUNCHER:

https://drive.google.com/file/d/1WpI9xpjLWLHytaNg3WTmgkQXzJIEp4fk

and THIS for 1.5x submod:

https://drive.google.com/file/d/1TBsWUSW4km0ZYqeoeXQbg86gwjZq_5WY

Update: 3 Jul @ 11:58am

Update: 2 Jul @ 2:40pm