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The Dead Man's Switch - Medium Caliber Multi-Purpose AutoCannon Program
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Update: 19 May @ 7:33pm

Fixed the issue of incorrectly reading the CE environment D-Lib function Patch in the original version environment, and there will be no related error messages now.

Update: 16 May @ 8:02pm

1. Increase the volume of all 75mm cased telescoped ammunition to 14 to match its real-world size and limit the ammunition capacity of player Dragoons. The actual calculated volume per round is around 19, but considering gameplay balance and the higher space efficiency of cased telescoped ammunition, I did not strictly follow the CE formula for volume.

2. No changes were made to the ammunition weight.

3. Reduce the repair rate of vehicles equipped with the XM274 (by 30%) to reflect their real-world maintenance difficulties (this is already a significant buff compared to reality, where the autoloader of this cannon model must be returned to the factory for repairs if damaged).

75mm XM884 HE shell:

Production output: 10 → 20

Damage: 180 → 140

Explosion radius: 3.3 → 3.0

Cost changed to 200 Steel, 26 FSX, and 6 Components per 20 rounds.

4. After extensive comparisons and calculations, I realized that the previous XM884 data was a "severely buffed" mistake, so these balance adjustments were made.

5. Allow fixed-turret structures (M230LF and XM275) in the CE environment to use the "Force Attack" function instead of being limited to automatic targeting mode.

Update: 10 May @ 9:31am

1. XM275 (CE Version): Modified to load multiple rounds per reload to prevent conflicts with RimFactory's refueling mechanics.

2. 75mm PELE Ammo:

Added fragmentation damage as secondary damage

Slightly reduced external fragment spread to balance penetration performance.

Update: 8 May @ 8:49am

1. Reduced the production yield of 75mm HE shells to 10 per batch, and lowered the yield of 75mm APFSDS, PELE, Canister, and Shrapnel shells to 20 per batch.

2. Generally increased the required amounts of steel, plasteel, and tungsten for crafting 75mm telescoped ammunition. Uranium is no longer needed as a material. Additionally, the production costs of XM884 and XM887 have been raised.

3. XM884 HE shell damage: 170 → 180.

Added missing fragmentation spread for the XM889 canister round. The number of pre-fragmented projectiles for the directional XM889 canister round has been adjusted from 200 → 192.

XM890 shotgun shell fragment count: 150 → 260.

XM890 individual pellet damage: 8 → 11.5.

4. Slightly increased the sustained flight duration of all fragments, with adjustments ranging from 1 to 4 ticks.

5. Continued refining and completing the localization (translation) text.

Update: 8 May @ 4:37am

Due to the update of "The Dead Man's Switch - Motorized", I have synchronized the CE Patch content here. If you encounter vehicle CE Patch errors, please update the required mod: "The Dead Man's Switch - Motorized".

Update: 7 May @ 5:33pm

[Auto-generated text]: Update on 5/8/2025 8:33:37 AM.

Update: 6 May @ 9:39pm

Reduced the aiming time of vehicle-mounted M230LF in CE environment to 0.45 seconds.

Update: 6 May @ 9:06pm

0. Updated the HAR race compatibility for the Dragoon module equipment.

1. My New Ammunition Pack Mod has been updated with guided munitions. Everyone is welcome to try them out ;)

2. Updated the Traditional Chinese description.

3. Improved the accuracy of the vehicle-mounted M230LF.

Update: 3 May @ 4:19am

0. Do not use the GitHub version of Combat Extended if you intend to use D-FunctionalAmmunition Library .

1. Adjust the fire rate of the M230 and M230LF to match their real-world counterparts:

M230: Set to 600 RPM

M230LF: Set to 200 RPM

2. Additionally, reduce the aiming time and cooldown time of the M230LF to less than 1 second to balance its very slow fire rate.

3. Increase the power consumption of the XM275 by 500W.

Update: 30 Apr @ 9:53pm

Added a hyperlink for the .50 BMG ammo information of the chameleon.