RimWorld

RimWorld

The Dead Man's Switch - Medium Caliber Multi-Purpose AutoCannon Program
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Update: 30 Apr @ 4:33pm

1. Generally increased the workload for 75mm CTA (Cased Telescoped Ammunition) to around 500.

2. Slightly increased the weight of 75mm Incendiary, Shrapnel, and Canister rounds.

3. Implemented a turret firing power consumption feature that requires D-FunctionalAmmunition Library as a prerequisite mod. Each shot consumes 60Wd of stored power. This feature is compatible with muzzle flash effects (if there is insufficient power, no "phantom" muzzle flash will appear).

4. Added ammunition hyperlinks to the vehicle info card (most caliber hyperlinks should have been included in the base mod, but since AOBA has been busy with other projects, I’ve temporarily added them here).

5. Fixed an issue where Chinese localization text was not being applied.

6. The Dragoon's XM274 now occupies both the left shoulder and right hand slots. If you find your carrying capacity insufficient, try equipping the Dragoon's hydraulic frame.

7.Both the standard and Dragoon variants of the XM274 now require neurocomputer components for production.

8. Added 100 points of workamount required for crafting the Universal and Dragoon versions of the XM274.

Update: 27 Apr @ 6:43am

1. Change the ammo capacity of the M230LF turret in the Vanilla environment to 100 rounds.

2. Allow the universal/handheld variants of the M230 and XM274 to spawn on Mechanoid enemies, with proper ammo generation in the CE (Combat Extended) environment.

3. The M230 has no spawn rate restriction, while the XM274 has a 60% spawn rate (e.g., for the ancient mechanoid "Bastion", due to its large weapon pool, the actual probability of the XM274 spawning on it is only around 11%).

4. Increase the weight of XM884 High-Explosive (HE) rounds by 1kg.

5. Modify ammo crafting recipes to include tungsteel as a material, increasing production cost and workamount for better balance.

Update: 25 Apr @ 7:37pm

Set the close-range blind zone of the handheld M230 to a uniform 2-tile radius.

Update: 25 Apr @ 6:09pm

Reduce the firing interval of the vehicle-mounted M230LF and change the ammunition capacity of the fixed turret version M230LF in the CE environment from 300 rounds to 100 rounds.

Update: 24 Apr @ 1:36am

Vanilla: Adjusted the XM274 main gun's full-auto burst count on the Chameleon and Chelydridae from 5 → 6.

Update: 23 Apr @ 5:53pm

XM274 (Common version): Volume increased from 69 → 110

XM274 (Dragoon version): Volume increased from 69 → 72, reload time per shot adjusted from 1.1s → 1.2s

75mm shells: Weight generally increased to over 10kg to balance ammunition capacity

Chameleon (with XM274 modification): Carrying capacity increased by 20kg

Chelydridae (with XM274 modification): Carrying capacity increased by 50kg

Update: 23 Apr @ 5:38pm

The reload time for the Dragoon's XM274 has been adjusted: from 0.95s to 1.1s. The minimum firing distance has been changed: from 0 tiles to 5.9 tiles.

Fixed an issue where the ArmySteed's modification parts could be installed repeatedly.

Update: 20 Apr @ 3:02am

Fixed the issue where the 40x46mm grenade launcher was not binding to the Chelydridae XM274 turret.

Update: 18 Apr @ 5:37pm

Improved the turret texture placement for the Chelydridae's main gun turret and added a dedicated M230LF weapon station modification for the Chelydridae in its default turret configuration, further optimizing armament options.

Slightly revised the description text for the Chelydridae's XM274 turret modification. Upon closer inspection of the XM274 turret textures, you'll notice that the default Cold War-era sights have been replaced with modern non-penetrating optics.

Update: 18 Apr @ 9:55am

First Stable version. Heads up, this is a fan-made extension, not an official DMS expansion.

Fixed incorrect Bullet thingClass in the CE environment.