Horizon's Gate

Horizon's Gate

Celestial Knight
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Update: 5 Aug @ 10:14am

Tooltip changes to help better explain abilities.

Update: 2 Aug @ 12:42pm

Celestial Knight's damage formulas have been adjusted. It was never intended for augments/triggers to be involved in skill formulas, which was leading to some extremely unbalanced numbers. They have been removed to bring them more in line with the inspiration.

Support Ability Changes:

Decree - Decree's evasion stats (Both Physical and Magical) have been increased from 10% to 20%, at the cost of 2 Phys Atk. This is to help build CK into its identity as a Raw (Harder to inflate/change) Stat debuffer. It has kept it's +1 Movement.

Fury - Fury's duration has been increased from 60tta to 80tta. Max Stack is still up to 5

Update: 2 Aug @ 10:58am

BROKEN UPDATE DO NOT USE THIS VERSION.

Update: 21 Jul @ 10:16am

Crush Mind was originally removing all buffs/debuffs as well. This was unintended and has been fixed. It will still cancel the target's spell cast/ability charge.

Update: 14 Jul @ 5:42am

Just a Tooltip update.

Update: 8 Jul @ 7:06pm

Passive Changes:

XP Cost for all passives have been increased.

Fury has been increased to 1000.

Decree has been increased to 1500 (Move is that powerful that it warrants it).

Fortify has been increased to 900.

Update: 4 Jul @ 8:14am

FX update removing weapon effects from all skills. They were never meant to be there.

Update: 27 Jun @ 5:54am

Edited content

Update: 25 Jun @ 10:06am

Just a few cosmetic/under the hood changes.

Skills and Passives are unchanged.

Update: 22 Jun @ 6:16pm

Edited content