Horizon's Gate

Horizon's Gate

Abyssal Knight
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Update: 7 Aug @ 9:41am

Unholy Sacrifice and Abyssal Blade's damage formula has been split up. This is in an effort to curb the cross-mod effect that is allowing parties to spam these abilities because they heal all allies.

The damage should be close to where it was before.

Update: 6 Aug @ 11:48am

A continuation of the August 2nd update. Sanguine Slash was still applying status effects from weapons. This has been corrected.

Update: 5 Aug @ 10:14am

Tooltip changes to help better explain abilities.

Update: 2 Aug @ 12:42pm

Abyssal Knight's damage formulas have been adjusted. It was never intended for augments/triggers to be involved in skill formulas, which was leading to some extremely unbalanced numbers.

Unholy Sacrifice's damage has been reduced slightly because it is still far stronger than it should have been.

Update: 2 Aug @ 10:58am

BROKEN UPDATE DO NOT USE THIS VERSION.

Update: 29 Jul @ 1:42pm

Fixed an error that was allowing Unholy Sacrifice's self-damage to be able to be dodged. This was unintended. Also fixed an error regarding Unholy Sacrifice's TTA reduction still being 100% (even if the skill missed)

Update: 28 Jul @ 10:07am

Crushing Blow now adds *cure* to the struck target. (Cure will fire *BEFORE* the stun chance. so if Stun activates it will still stun the target)

Unholy Sacrifice has had it's damage adjusted slightly, and the -TTA effect has been reduced from 4 to 2, and now has a chance to miss. (75% accuracy)

Update: 25 Jul @ 1:12pm

The Abyssal Knight Balancing:

Infernal Slash, and Crushing Blow have both had their damage formulas adjusted. Infernal Slash was trivializing endgame level content on fresh characters when built correctly.

Support Ability - Vehemance: has been changed slightly. It will still give +2 Sword and Ruin skill, but instead of it being a free increase it now will reduce the user's Life Skill by 2.

Update: 20 Jul @ 7:19am

Fixed an issue regarding Abyssal Blade showing a wind effect (when the user does not have an elemental weapon/modifier).

Also adjusted the cone of Abyssal Blade to be 1/3 on rank 1, and 1/3/5 on rank 2. You can no longer adjust how far you want the skill to go. It's all or nothing.

Update: 14 Jul @ 5:43am

Just a Tooltip update.