Conquest of Elysium 5

Conquest of Elysium 5

Pretenders
Showing 11-20 of 20 entries
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Update: 24 Apr @ 7:18pm

- Jinn Queen now properly has (pretty bad) punch attack.

Update: 23 Apr @ 1:59am

- Modified Triune resistances to cover the ones they intuitively should have according to playtesters.

Update: 22 Apr @ 10:38pm

-Hotfix to not give the River Wyrm good starting spells.
-Hotfix to show description for Call Sacred Phoenix spell.
-Hopefully this is stable for at least as long as it takes to either get balance data and need to do tweaks, or to maybe add a third batch of pretenders if the mood strikes.

Update: 22 Apr @ 6:41pm

Much smaller hotfix - some wonky scales, nothing too immediately notable.

Update: 22 Apr @ 6:31pm

Hotfix

Update: 22 Apr @ 5:12pm

- Added 7 new pretenders, including a triune god
- Buffed Giant Blademaster HP and defenses (still armor 0)
- HP tweaks all around
- Damage tweaks all around
- Toned down early Phoenix magic
- Added widespread battle magic availability to pretenders; most start with 0 spells but can research level 1-3 of something at the library (the rainbow mages remain substantially better at this)
- Removed troop leading ability from some pretenders
- Reordered the spell list for the divine egg - it's now alphabetical within categories (all monsters, all titans, all immobiles, all rainbows, the weird miscellaneous two)

Update: 21 Apr @ 7:14pm

Some small ritual changes to see if I can get the AI to make better decisions.

Update: 21 Apr @ 1:47pm

- Improved scales for Glyph
- Reworked blessing for Glyph (instead of temporary blessing it now makes an item that gives holy)
- Added trample to the Black Tortoise
- Increased Black Tortoise health
- Reduced Black Tortoise respawn time
- Fixed Fountain of Blood teleportation
- Added explanatory text for pretender reincarnation delay (being stuck at home after dying) to unit descriptions.

Update: 21 Apr @ 12:19pm

-Added disease resistance to the Bog Wight so it stopped diseasing itself with its aura.
-Added stationary (and not just immobile) to Divine Egg so the AI stops uselesslysummoning stationary pretenders in random tiles.
-Added stationary (and not just immobile) to Weapon Chest to prevent it from being dragged around in actual armies.

Update: 20 Apr @ 3:57pm

The first upload of my second mod, the first of which I had the good sense not to upload to Steam. Gives every faction access to a common selection of pretenders pulled from unused Dominions pretenders. At present there are ten, but I might add more if I feel like it. Future changes might add additional pretenders, and probably will have some mix of balance changes, description rewrites, and of course typo hunting. The pantokrator has vanished, the wheel turns once again, have fun!