Arma 3
Task Force Spectre - Auxiliary Mod
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Update: 10 Jul @ 9:24am

- Cerberus Centurion, Corporal and Assault Trooper all have ammo
- New Heads for Aiala and Yaela
- Teleport script for the WBK Mech (Player only)

Update: 5 Jun @ 5:16pm

- Updated all Vest's and Helmet's to make them more Arma specific
- Fixed Krogan Helmet retexture
- Included ACE Frag in the Explosives
- Created Husks that inherit Webknights AI
- Created Shooter Webknights Zombies using Forgotten Unit types
- Created 2 groups that spawn Husk Variants
- Gave the Kodiak AA Missiles once more (to use them, manual control the copilot seat, turn the laser designator on and off, and then return to pilot seat)
- New Spectre Justicar retexture done, for Command elements
- Bruising returns to fix AI melee units causing damage, however pain levels reduced to not ruin gameplay

Update: 20 May @ 9:08pm

- Fixed Resupply crates to contain no additional items

Update: 20 May @ 10:12am

- Crates for Unit added
- Asari Biotic NVG has Night Vision
- Attempted Fix for Vehicles Spawning with Incorrect Textures
- Added Shotgun Slug to all used shotguns (Slug round is refered to as *-S for the shotgun, where *-x is the buck)
- Recoil Animations for Geth SMG, DMR, and Assault Rifle changed to make more functional
- Recoil and Reload animations changed for M76a Harrier to make it a DMR vs a Heavy Machine Gun
- New 30 round magazine for M76a Harrier Created
- Kilimanjaro and Cerberus Dreadnoughts have had their collision Boxes removed (version called Custom)
- Updated the minimum size of the shotgun magazine to 6rnd with the largest Human shotgun being 12. Adjusted weights in accordance with this
- Code Cleanup

Update: 1 May @ 1:22pm

- Adjusted some Magazine Display names
- Fixed an error that occurred due to some left over code

Update: 1 May @ 12:24pm

- Every Primary and Handgun in the Arsenal is given ACE Compatibility and all balanced Consistently

Update: 29 Apr @ 2:10pm

- No Vehicles can drown, but they need air to fly
- Reapers given custom damage skeleton
- AA Missiles removed from Kodiaks, couldn't get them to work properly so just use the powerful guns they have
- Added the rest of the Uniforms to the retexture
- Removed Gunner Seat Accessibility from all aircraft that don't use Gunner Seat

Update: 26 Apr @ 10:47am

- Changed the Damage resistance of the base skeleton, should inherit between all unit types and change how damage is received.

Update: 25 Apr @ 8:14am

- New retextures for APC ground vehicles, A-61 Mantis and fully fixed Helarctos
- Adjusted weapons on new aircraft according to desires of Pilot Lead (as well as a little bit here and there)
- Created new faction "Task Force Spectre" under Blufor that contains all reskinned vehicles (will in the future contain Crates, Unit Groups, and/or Props)
- Removed Helarctos Unarmed and Unarmed Kodiak from unit list as existing variants performed better than them (though for Helarctos Unarmed it was a config reason)

Update: 23 Apr @ 6:26pm

- Light Helmets were not coded correctly, were not inheriting new variables.
- New Turian Male uniforms added to the Retextures
- 3 Tiers of Boss Invisible Armor and Helmets added for Story/RP Specifications