Kenshi
Symbiosis: An Animal Overhaul
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Update: 20 Jul @ 12:34am

Various edits related to the different dogs to make them feel more unique from one another.

Mountain Dogs now have a unique weapon type that's a hybrid of regular dog type and wolf type weapons. Identical blunt damage to bone wolves, but keeping the bonus against goats like regular bonedogs. Slight reduction in minimum and top speeds and slight buff to bleed resistance based on the logic of their shaggy coats protecting them more from cuts.

Horse dog once again use the wolf type weapon, and have had their speeds boosted acordingly. The idea here is that they are a domesticated albeit smaller version of the boneyard wolves. This does not apply to the Settler's Dog/Pup or Guy with a Dog start when they spawn as a horse dog however.

Horse Dogs are also now not as common. Now exclusively found guarding Holy Farms, alongside Bounty Hunters, and for sale from Nomads. No longer available in UC Farm shops, nor as spawns with Rebel Farmers or the Black Dog faction.

Also added an additional hair color to each dog species with differing spawn rarities.

Update: 17 Jul @ 8:40pm

Spawn rates adjusted for Howler's Maze and Leviathan Coast.

HM: Goat and garru families halved, and wolf packs down from 5 to 2.

LC: Beak thing squads should be twice as likely now, doubling vanilla value of 1 to 2. Increased nest odds similarly though still lower than vanilla.

Update: 15 Jul @ 9:17pm

Adjusted Vain spawns a bit, and a partial reversion to vanilla values for an unrelated spawn.

-Removed the larger mobs of Swamp Raptors entirely from the pool but left the small ones intact.

-Rebalanced nest weights. Previously it was 20% Beak Things, 20% Swamp Raptor and 60% River Raptor (ignoring Fogmen world state). Now it is 37.5% Beak Things, 12.5% Swamp Raptors and 50% River Raptors.

-Partial reversion of Wolf Swarms to Vanilla values. Minimum and maximum changed from 14-28 back to 10-20, but there will still be a minimum and maximum of 4-8 bonedogs ranging from 0.8 to 1.2 growth and 6-12 ranging from 0.5 to 0.9 growth respectively. I witnessed a mega pack shred a Holy Mine to ribbons in my current playthrough and was not happy.

Update: 13 Jul @ 11:24pm

Added some coexistence to the Wildlife faction with multiple other factions. Rebel Farmers and Swordsmen will no longer kill herbivorous animals on sight. I was annoyed seing them suicide rush into herds of behemoths.

Update: 6 Jul @ 6:25pm

Some slight changes to Wend.
-Removed Mountain Dog nests and replaced with River raptor nests.
-Next max lowered to 2.
-Replaced Mountain Dog packs with Mountain Dog pairs. These are small squads of one to two dogs which are not hostile to the player. They have a lowered spawn chance as well, on par with Holy Nation Robots.
-Doubled Mountain Dog water avoidance, from 10 to 20.

Update: 2 Jul @ 11:58pm

Desert Sabre now does bonus 25% damage to Mountain Dog and Horse Dog just like Bonedogs. Left Boneyard wolves out however as they're quite a bit tankier than any other canine and logically more resiliant than their smaller cousins.

Update: 26 Jun @ 5:39pm

Reduced bull limb health from 200 to 150.

Update: 26 Jun @ 2:44am

Edited/added some new sleeping behavior. Pretty much all herbivores are diurnal, Beak Things are now diurnal and Boneyard Wolves are strictly nocturnal.

Nocturnal animals will wake up and go to sleep a few hours before and after sunset and sunrise respectively, while diurnal animals go to sleep and wake up a little earlier and later respectively.

Update: 24 Jun @ 10:32pm

Removed garru coexistence from Skimmers. Now skimmers will predate on garrus when they get the chance.

Update: 24 Jun @ 6:40am

Boosted the hunger rates of Horse and Mountain Dogs from 1.5 to 1.75 and 2 respectively. Providing some more nuance to food management depending on the dog breed.