Kenshi
Symbiosis: An Animal Overhaul
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Update: 1 Aug @ 10:48pm

Changed faction importance of Garru from 1 to 0.

Changed faction importance of Pack Beast from 1 to 0.5.

Changed faction importance of Pack bull from 0 to 0.5.

Should prevent wild garru from permanently becoming enemies. And makes the value of the pack animals logical compared to traders and guards. (Less or equal to the trader depending on faction, usually more important than the guards.)

Update: 28 Jul @ 7:48am

Reverted some unnecessary hull size changes to Behemoths. (FCS and Blender Y axis is different.)

Update: 28 Jul @ 5:40am

I'm proud to announce the introduction of lost bonedog and bonewolf puppies!

In certain regions there is a low chance for a lost bonedog or bonewolf pup to spawn. These guys are totally harmless and will attempt to flee from anything threatening them. If you come across one injured out in the wilds you have a chance to adopt them after patching them up. It's easiest with nice meaty treats, but also possible without if you're smart about it. There is a short cooldown before you can do this again. Adoption dialogue includes wordswap lines to indicate what sex the puppy is so you can make an informed choice when naming them.

Gotta give a shout out to both Hoser, creator of More Dogs and Gevurah creator of Thanks Chumbo! Both mods were used as reference points for me to get the dialogue conditions working just right.

This dialogue should ONLY be available after healing an injured puppy. Please let me know if you encounter any bugs or exploits regarding them.

Update: 27 Jul @ 6:57pm

Behemoth's have had their max scale lowered from 1.5 to 1.35, At any size past 1.35 martial arts becomes unviable. Technically 1.4 works but it's VERY inconsistant. Elder Behemoths have a random size variance of 1.15 to 1.35 now.

Update: 27 Jul @ 4:31am

Behemoth/Cage Beasts hull values have been increased. Y value from 40 to 60 and Z value from 35 to 45. This should make it possible to fight Elder Behemoths in melee, with the sole exception of martial arts. In my testing MA just doesn't proc from the front, even though it has a longer range than several other weapons such as the Flesh Cleaver (which has the shortest range in vanilla and does work just fine according to my tests.) Something causes a lock up with MA other than weapon reach.

Bonedog weapon reach has been toned down from 25 to 15. I've been using the Unofficial Patches mod for so long that I hadn't even realized their range was a problem in vanilla. Incorporated it in Symbiosis and will credit the original modder who came up with the fix. Change affects all canine weapons.

Dog AI change as well. The three AI tasks related to 'playing limbs' have all been set to 'non-urgent', which should prevent silly doggos from playing in the middle of a life or death fight. Discovered this similarly to the above change and will credit acordingly.

Still not satisfied with Skin Spider homeless spawns in the Spider Plains, so I've bumped each one up by five. Spider spawns are similar to vanilla, with 50% of all spawns turning out as one of four different Skin Spider squads. All other spawns are slightly rarer occurances as a result, but still make up the other 50% together.

Update: 24 Jul @ 4:05pm

Removed raw meat from raptor species. A case was made that these guys are likely comepletely unsafe to eat for most intelligent life given their nature as scavengers, and the lore paints them as pests that people want to eradicate. Slightly increased drops of foul meat on the swamp raptors however.

Update: 23 Jul @ 12:20am

Small adjustment of skin spider spawns in Spider Plains. May increase values again.

Raptor eggs mesh reduced in size.

Update: 20 Jul @ 2:46am

Last update of the night I swear! LOL

In order to differentiate the Mountain Dog more, their new weapon type has a 1.1 multiplier against human type enemies. This is inspired by their usage by Cannibal Hunters as attack dogs.

Update: 20 Jul @ 2:21am

Swamp and River Raptor nests now have eggs that can be sold to vendors. As they are pests, they are less valuable than crab eggs however. Additionally RR nests will hold minor loot.

Update: 20 Jul @ 1:00am

A few tweaks to certain animals death item counts to make a little more sense given the scale of each animal. Most of these changes are pretty inconsequential but killing the Great White Gorillo is notably worth more due to a couple of extra skins dropped (extra 8,000 cats worth). Also increased the value of goat horns from 100 to 150.