Tales of Maj'Eyal

Tales of Maj'Eyal

Vox Eyal - Verbose Enemies Expanded
Showing 1-10 of 14 entries
< 1  2 >
Update: 9 Jul @ 11:01am

fix for taunts firing when mobs are "visible" though magical means (Track, etc)

Update: 17 Jun @ 2:48am

Update: 17 Jun @ 2:00am

Update: 16 Jun @ 10:15am

Large rework/refactor on boss taunt pools: the vast majority of bosses now have at least 50 lore-accurate taunts, up from the previous minimum of 20, and the existing taunts were re-tooled. At this point, I consider the mod basically feature complete at a total of 10,062 different taunts triggered under different conditions. If you'd like to add any to any specific boss/faction, let me know in the comments, otherwise, project complete!

Update: 15 Jun @ 9:48am

Few more apostrophe fixes, doubled default speech bubble fade-out duration

Update: 15 Jun @ 9:05am

Blacklist Option Fix:
The blacklist for taunting is now actually togglable via the "Prevent non-humanoid taunts" option. If this setting is off, the blacklist is not enforced. Previously, the blacklist was enforced regardless if you disabled this option (whoops)

Low HP Taunt Respecting Chance:
Low HP taunts (for mobs below 30% health) now respect the "taunt frequency per turn" setting, preventing them from firing every turn. Previously, injured mobs would taunt every turn, a little obnoxious. They now use the same taunt chance as the global setting.

Faction Pool Gate:
Hostile mobs with a defined faction now have a 50% chance to use their faction taunt pool; otherwise, they use the general taunt pool. This increases variety in taunts for faction mobs. Previously, faction mobs only used the faction pool, denying a lot of variety.

Speech Bubble Duration Option:
Added a user-configurable "Speech bubble duration" option in Game Options. Some people felt the default was just a little too fast.

...and my god... another pass at removing errant apostrophes. I'm never trusting an LLM to modify over 5000 lines all at once every again.

Update: 15 Jun @ 8:34am

Update: 19 May @ 1:40am

Final (hopefully) pass for errant apostrophes
Fix for some factions not triggering their hostile taunts (the-way, fearscape, etc)

Update: 18 May @ 11:58pm

Quality pass for errant apostrophes from LLM generation
Fix for case not exactly matching causing some named boss taunts not to fire

Update: 16 May @ 7:21pm

Quality pass for contractions, formatting, and consistency
Boss taunt chance lower to 8% from 15%