Arma 3
AI Pathfinder Improvement (DEV BRANCH AVAILABLE!)
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Update: 18 Jul @ 4:52pm

Update: 18 Jul @ 4:51pm

Update: 12 Jun @ 11:40am

Update: 12 Jun @ 11:38am

Version 0.4.0 – Full Automation & Robust Obstacle Avoidance

-=Auto-Attach Overhaul=-

• Replaced manual addAction entirely with a background “watchdog” loop that scans allUnits every few seconds and hooks every AI group leader on mission start and as they spawn, no clicks or modules needed (Unless you want modules and CBA options in a future update).

-=Dynamic Pathfinder Improvements=-

• Merged the engine’s road-graph with a detour logic, sampling multiple points along each segment.

• Added configurable obstacle-class list (Building, Static, Sandbag*, etc.) so vehicles swing cleanly around any editor-placed barrier. What you'll need to do is place a single move way point for example and the AI will detect and hopefully avoid obstacles well before they hit them.

• Automatic bounding-box–based offset ensures the detour clears the actual width of each obstacle.

-=Stuck-Recovery Refinement=-

• Infantry and vehicles now check 5 seconds after order issue if waypoints remain and the unit hasn’t moved > 1 m, they should automatically re-route.

• Idle or garrisoned AI (no pending waypoints) are left untouched.

Any problem you run into please let me know either here or on discord but I'll respond faster on discord.

Update: 26 May @ 7:37pm

V0.3.5 Patchnotes

• More automated - Smart Routes now attach and run on spawn automatically without any manual interaction.

Coming soon:

• Screenshots and a video showcase for the addon.

Update: 26 May @ 11:06am

v0.3.2 Patch Notes:

• Replaced all old calls (groupLeader _grp, getPosition, etc.) in autoAttach with the proper SQF commands (leader _grp, getPos).
Hopefully that should fix the script error that occasionally occurs and get auto-attach running cleanly.
Let me know if anything else pops up, thanks!

Update: 23 May @ 11:53am

v0.3.0 Patch Notes

• Fixed PBO/config so all scripts are now correctly read at startup
• Hopefully resolved the missing-semicolon and path issues in fn_autoAttach.sqf

Everything should run as expected now, if you run into any problems, please let me know! Feel free to DM me on Discord if you're in the Arma Discord Server.

Update: 19 May @ 1:02pm

Update: 19 May @ 12:57pm

Update: 19 May @ 12:42pm