Counter-Strike 2

Counter-Strike 2

de_babylon
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Update: 20 Jul @ 6:31pm

- added 16 spawnpoints (now there are 32 Spawns, 16 spawns for each side)

Update: 7 Jun @ 10:14am

Quickfix

- fixed plants with wrong collision
- added gate at CT-Spawn
- added overlays to the ground on Mid
- replaced lantern on A-side
- added more vegetation on CT-Spawn
- added rocks and debris to Gate at CT-Spawn
- added nov-node to Gate at CT-Spawn
- added construction to some roofs
- changed collision from multiple objects to "no collision"

Update: 5 Jun @ 12:17pm

Quickfix

- fixed bots (couldnt spawn)
- rebuild map again..

Update: 5 Jun @ 11:15am

Quickfix

- reworked radar (minimap)
- fixed carpets (was somehow transparent)
- added glas to windows
- rebuild map

Update: 5 Jun @ 8:08am

- fixed height of the walls on B-side
- fixed height of the carpets too
- added 2 rooms at T-Spawn
- added new type of grass
- added more destruction to environment and buildings
- added more plants, trees, bushes ect.
- added info nodes
- removed nav markups due lack of functionality
- replaced old cubemaps with new ones + changed cubemap-texture
- changed size of a lot of blocks
- added a lot of new props (ladders, cups, bottles ect.)
- added a deathrun-pathway on T-Spawn to Mid
- added 2 boxes on A-side to give more cover from Mid and from A-long
- replaced lanterns with new ones
- built a roof and made it broken
- made a hole into a wall, very nice
- rebuild map

Apperently, the nav_markups doesnt work yet..next time ill get them to work, thanks for playing. :)

Update: 25 May @ 2:36pm

- changed mapname / loading-screen showed "de_goliath" instead of "de_babylon"
- added func_nav_markups. so players can see position-names in the HUD / not working yet (working on it)
- rebuild whole map due to the mapname change

Update: 24 May @ 8:35am

- replaced radar (minimap) with a new one (old one was wrong + boxes were invisible)
- added invisible barriers to prevent players from reaching restricted areas
- added more props (rugs, lamps, chair, table, ect.
- added more colors to walls (blend-texture)
- added more diversity to the market + gates to A Hut
- changed size of blocks

Update: 23 May @ 9:29pm

- added props (plants, rocks, interior ect.)
- added ladder to A-Heaven
- added broken paths, partly filled with water
- added more broken walls
- added mesh to market
- added more lights
- added more fire and smoke
- changed CT-Spawn (better looks, gate, tank)
- changed T-Spawn (less plants, more interior)
- changed size of blocks
- changed spawn position for T and CT
- rebuild whole map

Update: 20 May @ 4:14pm

- added a variety of different colors for the walls
- replaced floor-texture to a blend-texture
- painted the walls
- added a lot more props (plants, rocks, market, lamps)
- added a new roof to T-Spawn
- added new Bachground SFX
- added roof for 2 buildings
- changed position of double-doors in mid
- added cubemaps
- added more lights
- fixed collision with plant-props (player could get stucked)

Update: 18 May @ 6:10pm

- added radar (minimap)
- changed size of 1 block
- rebuild map due to bug (Bots didnt spawn)