Door Kickers 2

Door Kickers 2

SnarkyDev - Learn to Spell
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Update: 2 Jun @ 11:37am

0.1.1

Fixed some visuals for icons as well as thunderclap now having a blue electric like explosion
Evoker was missing their more powerful version of the thunderclap now renamed to be more distinct (benefit is it can wallbounce and standard one cannot)
Practitioner base accuracy increased and spray tightened up a very small amount
Fixed a bug where blinding lights damage area was not stunning correctly.
Fixed a bug where a rune enhancement for tardis was reducing the accuracy of subsequent shots instead of tightening spread.
Another pass of weapon balance and strength.

Update: 26 May @ 2:00pm

0.1.0

Added new spells (Not all spells are available for all classes)
Added new weapons 1 for each class flavoured with aspects of another class.
Reduced the amount of crit chance in many doctrines.
Exchanged all current BH unlocks for regular star unlocks
Greatly reduced XP requirement for max level from 240k to 120k with zero ramp up in required xp
Fixed incorrect armor penetration levels set

Known issues:
Spell icons and gui need updating to be clearer/consistent
Power creep is making all guns too powerful.
Bag of 50x Fireballs is overpowered but too funny not to include.
Non unique portraits used on squad create

Old squads should not break but I make no guarantee

Update: 19 May @ 12:11pm

0.0.3

Quite a few changes

Slight buff to the AUG in the Wand Infused Weapon doctrine.
Fixed silent explosion sounds for numerous grenade/spell types
Slightly repositioned and scaled the conjure cover spell.
Added a generic mesmer version silenced rune. (Lazy impl since I should really implement suppressors for that but then every single gun needs a dupe)
Generic version of the Impact runes available to Evokers
Allowed Chronomage class to change between its two available runes for FAL.
A couple of BH Unlocks

Minor buffs/normalisation of different spells
Added support gear slots for bringing spells

Update: 18 May @ 4:40pm

0.0.2

The Hat Update

Implemented cool wizard hats
Major buffs across the board from throwables to weapon damage, crit rate as squads were underperforming. The buffs could probably do with a little more tweaking as I may have overdone it.
Doctrines fully implemented with runes applying buffs.
Fixed many spells being silent when they were not meant to be
Any issues noted please report. There was a lot of changes and a lot of repeated manual testing so there are chances I may have missed something.

Next planned update details:

Sound Fixes.

Update: 17 May @ 2:32pm

0.0.1 Initial alpha version Release