Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Weaver
Showing 1-8 of 8 entries
Update: 24 Jul @ 4:33pm

▬▬▬▬▬ 1.0.7
- You can no longer use Remember This to replace a web that already exists
- Reduced Too Slow (Increase) hitlag (12 > 6)
- Disabled "Knockdown Extends Hitstun" on Too Slow (Increase)
| Fixed an issue where the frame disadvantage of Too Slow getting parried was less than intended
| Fixed an issue where Too Slow's hit frame timing was displaying incorrectly
- Pest no longer hits OTG
+ Increased Pest hitstun (+7 > +10)
+ Reduced Pest knockback
+ Pest becomes a knockdown with high minimum grounded frames on counterhit
| Reduced some particle effects of Tangle webs in prediction in order to help with visibility

Update: 1 Jul @ 12:18am

▬▬▬▬▬ 1.0.6
+ Added an Increase toggle to Too Slow, creating a slower unparriable projectile with less recovery that can't break guard
+ Reduced the anim_length of Too Slow (25 > 22)
- Removed the ability to free cancel Too Slow
+ Added the option to aim Claw (air) as long as you haven't aimed it up once before landing
+ Bouncing the opponent off of a platform increases their hitstun and hitlag slightly
+ Increased block pushback for Lash when used with an existing web
| Fixed a ton of bugs involving free actions not working
- Fixed a bug allowing you to offset free action web placement
- You can no longer use Reel during whiff cancel
+ Webs can no longer be pushed around by moves that affect projectiles unless the web is already moving
| Fixed Sling webs getting stuck in the wall
| Fixed a visual effect involving Chroming Strands particles
| Adjusted throws so that they don't try to clip the opponent into the floor / wall

Update: 27 May @ 8:50am

▬▬▬▬▬ 1.0.5
+ Webs no longer give the opponent a free cancel upon being hit into the Tangle state
+ Increased damage of Claw's close-range hit (75 > 95)
- Webs now enter the Tangle state if your melee attack gets pushblocked
- Increased the default duration of the Tangle state
- You can no longer redirect webs in the Sling state outside of combo
- You can no longer create a second temporary Sling web until the first one is destroyed
- Reduced the hitstun of Claw's long-range hit (10 > 9)
- Increased the startup of Too Slow if created at the maximum range (9-13 > 12-16)
- Reduced the velocity of Ground Cherry (14 > 12)
- Reduced the hitbox height of Trip outside of combo (7 > 3)
- Reduced the active frames of Trip (4 > 3)
- Increased the proration of Loop Spinner (0 > 2)
- Reduced the maximum slider distance of Loop Spinner (12 > 10)
- Reduced upwards velocity of Claw (air) when used multiple times before landing
- Reduced upwards velocity of Flip Slash when used multiple times before landing
- Reduced upwards velocity of Fretsaw if the opponent is below you
| Made some other changes to hopefully reduce air stalling
| Added a prediction-only visual effect when placing a web with Chroming Strands so the placement is more clear
| Fixed a bug where the scarecrow decoy wasn't being destroyed on hit
| Fixed a mistake where Hurricane and Monsoon's icons were the wrong shade of yellow
| Updated codex

Update: 26 May @ 5:53am

▬▬▬▬▬ 1.0.4
+ Increased the range of Trip
+ Increased the detonation time of Trip when hitting the cocoon
+ Increased the spawn range of temporary Lash (60 > 90)
+ Decreased the startup of temporary Lash (13 > 11)
- Reduced max speed of Entwine outside of combo if the target web is too far from the opponent
- Inert and Sling webs can now be hit by attacks. This puts them into the Tangle state if Weaver is close, and destroys them otherwise
| Fixed a bug where applying the Live Wire to something while the Scarecrow is active wouldn't kill the Scarecrow
| Fixed a bug where you could use Wicked Tapestry to place multiple Snare webs
| Fixed a bug where hitting a projectile with So-and-Sew would pull the opponent towards you
| Fixed a bug where Rotten Plum worked inconsistently with free cancel
| Fixed a bug involving sling web rotation
| Fixed a bug involving style colors
| Attempted to fix prediction errors again

Update: 21 May @ 2:37am

▬▬▬▬▬ 1.0.3
| Fixed an oversight where the detonation time of Too Slow when hitting the cocoon was too long
| Attempted to fix some prediction errors involving free actions and interrupt timings
| Updated codex

Update: 20 May @ 7:46am

▬▬▬▬▬1.0.2
+ Rebound can now cling to the same web you were originally clinging to as long as the attack hits something before you get too far away
| Fixed a bug where you could use Rebound to stall infinitely
- Increased proration of Redcurrant (-1 > 0)
| Fixed hustle not giving meter
| Updated codex

Update: 19 May @ 5:15pm

▬▬▬▬▬ 1.0.1
| Fixed the text being offset in the steam thumbnail
| Fixed a bug where you could alter the position of Wicked Tapestry webs
| Getting hit by a Sling web should be easier to see now
| Fixed a prediction error caused by temporary Lash being created while facing left
| updated codex

Update: 19 May @ 6:40am

Public release