Garry's Mod

Garry's Mod

TF2 Weapon Collection
Showing 1-10 of 23 entries
< 1  2  3 >
Update: 12 Jul @ 6:45am

Doubled the damage and range of the flamethrower

Update: 8 Jul @ 4:34pm

Grenade launcher now deals twice as much damage and uses regular shotgun ammo

Update: 1 Jul @ 10:44pm

Fixed weapons using a higher slot number than available with the default Sandbox weapon switch UI

Update: 1 Jul @ 10:01pm

Fixed lua errors

Update: 30 Jun @ 3:45am

- Fixed changing TF2 classes during a "weapon override"-type Randomat removing Randomat-exclusive weapons
- Fixed Minigun not playing spin sound after you stop shooting, but still hold right-click
- Fixed Minigun being forcibly removed while shooting or spooling causing you to be stuck moving slowly
- Minigun slow movement no longer affects vertical movement if Custom Roles is installed
- Minigun animations are now networked to help with janky animations during lag or high ping

Update: 18 Jun @ 3:14am

Fixed spectators being treated as players during "Meet the Randomat!"

Update: 16 Jun @ 12:05am

- Added a server setting: `tf2_weapon_collection_auto_reload 0` which turns off TF2 weapons auto-reloading
- Fixed Sandvich health HUD prompt being stuck on screen

- All TF2 melee weapons now:
- Use lag compensation, so it's much easier to hit with a laggy connection
- Have less range to compensate for this
- Break breakable glass
- Have an impact effect where you hit
- Have blood effects for hitting players or a body
- Play the correct impact sound on hitting a body
- Properly play sounds from the weapon rather than the player

Update: 4 Jun @ 3:15am

- Doubled damage of the syringe gun
- Made Syringe Gun upgrade description more clear
- Fixed upgraded Lollichop applying the Pyroland texture to all players

Update: 1 Jun @ 8:21am

- Fixed the sentry barrel being a thing...
- Invis watch is no longer a detective item, the stickybomb launcher now is
- The TF2 Sniper no longer lets you hold right-click to zoom in and out too quickly, and increased the delay before zooming in and out again
- Added a scope in/out sound for the TF2 Sniper
- Increased the damage of the grenade launcher to be a 3-shot kill
- All TF2 weapon textures and models are now forcibly downloaded to all players connecting to the server, to help with missing model/texture errors

Update: 31 May @ 10:34pm

- Fixed a floating weapon appearing when spectating someone holding certain TF2 weapons in first-person
- Fixed the flamethrower and upgraded flamethrower's flame/bubble effects not being removed after you die
- Added the Pack-a-Punch camo to all upgraded weapons that were missing it
- Fixed the flamethrower's ignition time stacking on players, making it last way longer than intended