Garry's Mod

Garry's Mod

TF2 Weapon Collection
Showing 11-20 of 23 entries
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Update: 24 May @ 6:58am

- Fixed players being able to damage each other with the Flamethrower when they shouldn't
- Fixed the the sniper scope acting weirdly when scoping in and out
- Fixed the "sentry barrel" being visible (Shhhh... you didn't see anything...)
- Fixed hitting yourself with the Grenade Launcher while shooting and sprinting
- Increased the range of the Machete, Bonesaw and The Sandman to be consistent with all other melee weapons

Update: 24 May @ 3:43am

Fixed intel spawning in inaccessible parts of the map during "Meet the Randomat!"

Update: 24 May @ 3:01am

Fully added Sandbox support!

Update: 24 May @ 1:06am

Added support for Sandbox!

Update: 23 May @ 11:40pm

- Fixed some weapons not resetting properly when forcibly removed
- Added support for TTT2!

Update: 23 May @ 6:33pm

Fixed the minigun barrel not spinning

Update: 23 May @ 6:21am

- Fixed the intelligence being captured when someone already had it
- Fixed hitting yourself with the rocket launcher
- Changed the names of the Escape Plan and Sandman to add a "The"
- Changed The Sandman to make the attacker make the "Bonk!" sound rather than the ball
- Added kill sounds to the Machete and Bonesaw
- Fixed the Lollichop having untextured particles when Custom Roles wasn't installed
- Fixed the TF2 Sniper's red dot not being removed when swapping weapons while scoped in
- Fixed the Sticky Bomb Launcher not exploding sticky bombs sometimes when right-clicking
- "Meet the Randomat!" now gives players all classes' abilities even when Custom Roles is not installed!

Update: 23 May @ 2:57am

Fixed "Meet the Randomat!" not giving your chosen classes' weapons if you don't have custom roles installed

Update: 21 May @ 5:51am

Fixed role change during 'Meet the Randomat!' not appearing on the HUD

Update: 21 May @ 5:34am

Removed all old role icons and files