Garry's Mod

Garry's Mod

[AIS] Aaron's Inventory System
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Update: 18 Jul @ 4:54pm

Added SyncEvents and improved other systems

Update: 15 Jul @ 11:10am

Update: 14 Jul @ 2:26pm

Fix for NULL Entity when damage source is unknown.

Update: 20 Jun @ 3:33pm

HUGE UPDATE!

[Active Items]
Now items can be activated by using [+AISUseActiveItem] and if you have few, you can cycle through them with [+AISCycleActiveItem]

Added to API OnUse/OnUseClient to items as well OnUseCooldown to add cooldown.

On the botton of the screen

[Item Creator and Entities]

AIS now allows to spawn items as entities in the world thanks to Item Creator (use AIS_ItemCreator to open up a SpawnMenu!).
They are floating above the ground a little bit, bounce and can be picked up with your USE key.

[Drop Inventory]

With AIS_DropInventoryOnDeath (0/1) and AIS_DropOnlyEquipped (0/1) now you can enable dropping EQ on death! Additionally you can set that only EQUIPPED Items are dropped, not your whole inventory!

(This feature is turned off by default.)

[Improved Notifiactions]

Now they stay a little shorter, added little circle timer to show how long they will stay.

Update: 29 May @ 3:04pm

Renamed Torso to Chest
Added custom notifications
Updated Summary in Inventory Panel to show better stats when Realism Mode is enabled

Update: 23 May @ 3:08pm

added particles based on armored/nonarmored hitgroups.

Update: 20 May @ 6:01pm

Update: 20 May @ 5:38pm

Fixed Blast Damage ignoring armor

Update: 20 May @ 5:24pm

Added AIS_ShowAllItems

Update: 20 May @ 5:00pm