Teardown

Teardown

Uzi's SICK AS HELL RAILGUN
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Update: 16 Jun @ 6:07pm

Patch v0.3.6
Mostly internal reduction of spaghetti code
-- Repeated if statements consolidated
-- Replacing blocks of spaces with indents
-- Restructuring code to be more readable
-- Cutting out unused chunks of code
-- Blah Blah Blah

Added grey rectangles behind the sliders
-- they do be grey :3

Update: 16 Jun @ 12:10pm

Patch v0.3.5
Controller Support
-- All functions should now work when using a controller

Fire Power & Kickback Settings now dim when Railgun is firing/fired
-- Visually cues to player that these settings are locked in place temporarily

Update: 14 Jun @ 6:53pm

Patch v0.3.4
Customizable Railgun Accent and Beam Colors!
-- This took a while to do! Wrote a options menu ui, learned how the registry works, and edited parts of the tool script code.
-- okay idk if i forgot anything else in these patch notes, but i'm too eepy to care rn lol

Update: 14 Jun @ 12:01pm

Patch v0.3.3
Fixed bug where kickback went nuts above default adj value of 1
-- (my bad gang)

Multiplayer debug is now toggled by holding down Alt and then pressing M
-- Proactive measure to prevent input conflict with other mods

Added toggle to disable kickback limiter
-- Hold down F8 + F9
-- Not available in multiplayer

Update: 12 Jun @ 4:13pm

Patch v0.3.2
User Interface Improvements
-- Looks a bit neater now

Modified Firing Power
-- Adjustments now happen in increments of 0.1
-- Default changed to 0.7

Added Variable Kickback Power
-- Use Left and Right Arrow Keys to Adjust
-- Adjustment disabled in multiplayer

Code tidied up
-- (a little)

Update: 11 Jun @ 8:52pm

Patch v0.3.1
Minor User Interface Improvements

Update: 30 May @ 10:34pm

Patch v0.3
Added New Quickfire Mode (F7 to toggle)
-- disabled in multiplayer

Reworked code for multiplayer balancing
-- currently useless until multiplayer releases. test by setting variable "multiplayer" to 1 under function init() in main.lua

Added Multiplayer Debug setting to test out damage to player and kickback limitations
-- toggle by pressing "M"

Camera Shaking now tied to firing level
-- limited to 1.2

Update: 27 May @ 4:33pm

Patch v0.2
Originally finished this a couple days ago, forgot to upload lol

Added variable power setting (Use Up and Down arrow keys to adjust)
-- default is set at 0.65 and equivalent to power level of initial version

Added FPS mode that reduces lag (Toggle with F5)
-- reduces some particle effects to eliminate lag spikes I personally experience on my machine

Debug Mode (Toggle with F1)
-- dot lazer from ORIS Railgun repurposed for telling where the beam will fire from
-- miscellaneous debug variable/conditions enabled from development (idk)

Update: 21 May @ 9:07pm

hey, thanks for reading the patch notes. thats really cool of ya.
here’s a reward: a joke fanfic I wrote the day after the MD pilot dropped.

WDF Door No.1 slyly sent a .txt file to Door No.2

WDF Door No.2 blushes after reading it.

“You are too nice Onen.” Door 2 to said Door 1.

“Or maybe not enough?” Door 1 said flirtatiously to Door 2

Loud slamming sounds of doors opening and closing while having some private time


“Alright which one of you guys are opening and closing the doors ag-“ Khan says before cutting himself off.

“[Redacted]-“ Door 2 screams in ecstasy before it is disintegrated.

“NOOOOOOOOOOOOOO!!” Door 1 screams out.

“I really need to patch this crap.” Khan says as he also throws a corrosive liquid on the door 1 that instantly melts it too.

Update: 21 May @ 8:00pm

Patch v0.1
Item Uploaded