Teardown

Teardown

Uzi's SICK AS HELL RAILGUN
Showing 1-10 of 20 entries
< 1  2 >
Update: 30 Jul @ 9:09am

Patch Notes v0.4.0.1
  • Fixed issues with railgun effecting other modded tools.
  • Removed Herobrine
  • Started work on new key rebinding system.

Update: 29 Jul @ 4:26pm

Patch Notes v0.4.0
The Status Indicator (previously known as the "recharge meter" or "recharge indicator") is now fully animated
-- Fixed a bug where the indicator would flash briefly before firing.
-- All Most user side mentions of the status indicator have been changed to reflect the new name. (i missed one, oops.)
Scope can now be adjusted using the Mousewheel, Shoulder Buttons, or DPad.
-- The correct FOV values are calculated on the fly based on the players FOV setting in the game's settings.
-- FOV Slider in the Mod's Options Menu has been removed as it is no longer necessary.
Misc.
-- Reworked crosshair graphics for improved gameplay.
-- UI is no longer hardcoded for 16:9 aspect ratios.
-- For Debug Mode, replaced the red "X" in the center of the screen with the game's default aimdot
-- Replaced the quick and dirty wall of "if" statements used for calculating vectors to spawn fire in incendiary mode with a streamlined "for i = a, b do" loop.
-- Additional sound effects implemented/reworked for UI and Gameplay.
Please report any issues you encounter in the comments!

Update: 16 Jul @ 12:35pm

Patch v0.3.9.0
Increased the quality and resolution of holes produced by the railgun
-- Holes now look like they have actually been blasted by... photons or whatever this beam is meant to be
-- Crisp cuts, no more bead necklace type crap

(Finally) Replaced old ORIS Incendiary code
-- Amount and spread of spawned fire will be proportionate to the Firing Power

Update: 15 Jul @ 10:45am

Patch v0.3.8.2
Reworked Recharge Indicator to give useful information
-- Originally conceptualized before v0.1 was released, it was going show the "Charge" variable
-- However, that was scrapped due to the limitations of my API knowledge
-- Now, it will display "venting heat" and give a countdown timer to recharging
-- Still thinking of what a more proper name would be

RDelay, essentially the delay until recharge, has been reworked.
-- RDelay now capped at 29 seconds instead of 17.5
-- RDelay increases when Incendiary (+4) or Explosive (+8) Ammo Types are selected

ImpactEffect reworked
-- Fixed bug where explosive particles would start immediately along the beam instead of at the first point of contact
-- Particle velocity increased

Ammo Types
-- Disabled sparks effect for Explosive Ammo Type, now exclusively uses impact effect instead.
-- Ammo Type selector now locks when railgun begins to fire

Added string to keep track of version numbers internally
-- Should help prevent another v0.3.8 fiasco from occurring (hopefully)

Update: 12 Jul @ 8:16pm

Hotfix Patch v0.3.8.1
Fixed mod breaking bug by implementing check to add new registry keys for players updating from v0.3.7.1
-- Only took ten minutes to write and 22 hours to publish because of steam -_-

Removed leftover text in the top right of the options menu under the True Multiplayer Debug toggle
-- I was originally just going to make the further beam light glow its own toggle, but then figured I might as well throw in all the other toggles for enhanced user customization.

Update: 11 Jul @ 9:51pm

Patch v0.3.8 (Broken)
If you can see this, the Mod has gotten out of steam limbo.
I’ve been attempting to publish the hotfix patch, but it can only happen once you see this.
If I haven’t published the patch yet, please refer to the below instructions.

How to fix the current version.
-- Only do this if you are willing to reset all your color customization settings!
-- 1. Open the Mod's Options Menu
-- 2. Hit F1 to turn on Debug Mode.
-- (you should see a bunch of debug information appear in the top left)
-- 3. Hold down F2 + F3 + F4 to clear the mod's Registry Keys.
-- 4. Hit escape and then try using the Options Menu or Railgun again.

Edit: Issue is fixed upon updating to v0.3.8.1

For everyone else, please be patient until I can release the hotfix (v0.3.8.1). That version should (hopefully) automatically detect and fix the new registry keys so you don't lose previous customization settings.

Regular Patch Notes:

(Accidentally) Introduced Mod Breaking Bug where Ammo Type, Fire Power, Kickback Adjustment, and the toggles are not initialized if updating from previous version
-- Occurs because I forgot to add a check for if the new registry keys exist yet
-- Railgun current doesn't function at all
-- Options Menu UI is mostly blank except for the True Multiplayer Test toggle in the top left

Accidentally left text below the True Multiplayer Test toggle relating to toggling further beam light
-- To be fixed in v0.3.8.1

Patched Bug where other tools were incorrectly pushed around the screen while the mod was enabled
-- Simple GetString("game.player.tool") == "ORIS_Railgun_MD_Reskin" check

Player movement now slows when scoped in
-- Speed up to regular speed by holding shift
-- Doesn't apply when using a controller

Accent colored glow around beam can be extended to five times it's regular distance
-- Enable in options menu by enabling "Further Beam Light"
-- Disabled in FPS mode because this tanks performance on my machine

The default settings and toggles can now be changed in the options menu
-- knock yourself out :3

Changed Font in Options Menu to "regular.ttf" instead of console for greatly improved readability
-- IDK what the hell I was thinking originally

Update: 2 Jul @ 7:20pm

Patch v0.3.7.1
Removed obsolete file from assets
-- Rectangles are rendered using UiRect instead of premade pngs
-- (except for the Ui Box in the bottom left, that still needs to be transitioned over to UiRect)

Fixed (???) issue where green would appear briefly after firing when the beam color was not set to green
-- idk, tell me if you still experience it

Update: 2 Jul @ 3:30pm

Patch v0.3.7
Finished the work started in v0.3.6
-- Bugs from previous version (v0.3.6.1) should now be fixed
-- Further reduction of spaghetti code

Improvements to Options Menu UI
-- Rounded corners :3

Zoomed in FOV can now be adjusted in Options menu
-- doesn't work well at higher values

Ability to reset all customization settings to default values
-- Press F1 in the Options Menu and then hold down F2 + F3 + F4

Update: 17 Jun @ 2:40pm

Patch v0.3.5 (Hotfix)
Reverting to previous version until bugs are fixed
-- SORRY : (

Update: 17 Jun @ 1:32pm

Patch v0.3.6.1 (Hotfix)
Fixed oversight introduced by previous patch that left debug information onscreen regardless of F1 being toggled or not.
-- my bad :3