Barotrauma

Barotrauma

Blockbuster
Showing 1-6 of 6 entries
Update: 15 Jun @ 3:52am

-removed duct in lower airlock access
-few cosmetic changes

Update: 10 Jun @ 11:32am

-batteries again
-added more cabinets and storage space
-minor cosmetic upgrades

Update: 2 Jun @ 7:23am

-major aesthetical change to the front window, courtsy of Bebok
-moved the back upper turret to the front to better defend from frontal attacks
-moved electrical discharge coil to the upper back
-removed upper searchlight to make place for the moved turret
-rewired the lower searchlight to move automatically
-airlock pressure equalization overrides moved to coresponding access rooms
-applied minor calibrations to the submarine systems(engine max force, ballast pumps max flows)
-added arrows indicating turrets to corresponding periscopes
-rewired batteries to attempt better counteracting power and load spikes

Update: 25 May @ 8:01am

-wiring fixes for outside/docking hatches to work properly

Update: 25 May @ 7:10am

-changed reactor max output from default 5000 to 4100
-changed engine max force from default 300 to 340
-changed engine max energy consumption from 2000 to 1500
-set starting charge rate of supercapacitors to 20%
-fixed some issues with waypoints preventing bots from opening certain hatches
-cosmetic and mechanical corrections to the front window
-added a chair next to navigation for some leisure time

Update: 24 May @ 8:47am