Songs of Syx

Songs of Syx

Warhammer Overhaul Beta v69
Showing 31-40 of 115 entries
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Update: 6 Jul @ 8:05am

July 6th Patch Fix
-should have patched janitors depositing resources like fiber into the janitor infinitely (vaporizing the resource somehow)
-Resubscribe and keep an eye out for any funny business by janitors. Let me know if it occurs. (The hallmark of the bug is them just constantly depositing a resource into a full janitor room (31 items is completely full.))

July 6th:
-Canopic Jar, Mummies, and Tomb King early game balancing. Mummies are now actually accessible to tomb kings early game. Keep in mind that hunters can get meat to craft your mummies early game!
-The Witherwood Groves are home to gnarled and grey trees which seem to grow well in only the harshest of climates, providing a crucial source of wood for those who choose to brave them
-Tomb Incense and Witherwood Grove no longer require moisture, making them usable in Arid and Desert climates!
Description: A Total Conversion Mod for Songs of Syx

Update: 6 Jul @ 3:42am

July 6th:
-Canopic Jar, Mummies, and Tomb King early game balancing. Mummies are now actually accessible to tomb kings early game. Keep in mind that hunters can get meat to craft your mummies early game!
-The Witherwood Groves are home to gnarled and grey trees which seem to grow well in only the harshest of climates, providing a crucial source of wood for those who choose to brave them
-Tomb Incense and Witherwood Grove no longer require moisture, making them usable in Arid and Desert climates!
Description: A Total Conversion Mod for Songs of Syx

Update: 5 Jul @ 2:48am

July 5th Patch:
-Fixed tomb kings from dying from heat (literally they can't anymore)
-Skaven early game balance. Mushroom buffs. Loyalty adjustment. Should be much more playable now.

Update: 4 Jul @ 10:52pm

finally fixed that stackoverflow bug :D. Nvm

Update: 4 Jul @ 9:25pm

Fixed tombking heat death and stackoverflow bug (i think)

Update: 3 Jul @ 7:07am

July 3rd Update:
-AI Economy rebalancing
-Increase clay abundance in all maps
-Resolved rivers taking up all moisture (issue with vanilla actually)
-made zombies accessible to vampires early game

Update: 2 Jul @ 5:14am

July 2nd Update:
Added HORSES, horse pastures, zweihanders, whips, choppas, and lances
Vampires now require to eat and correctly only have access to blood related foods.
Food preference fix

Update: 24 Jun @ 4:58am

Update: 24 Jun @ 4:35am

-added woodcutter and pasture techs
-buffed flat knowledge values
-swapped food stall and restaurant requirements
-Fixed tomb king happiness bug (it was 10x which is insane)
-Increased skaven fulfillment to better mimic their endless numbers

Update: 20 Jun @ 10:10pm

Added and Balanced Ai tech bonuses for more appropriately equipped enemies, immigration fix for the 0 happiness bug, added dwarven religion, multiple other adjustments to balancing