Garry's Mod

Garry's Mod

Far Cry 1 SNPCs (W.I.P)
Showing 11-20 of 35 entries
< 1  2  3  4 >
Update: 19 Jun @ 8:28am

Fixes:

The 1st and 3rd faces for the Omega mutant have been repaired.
The sounds of footsteps in the animation frames for mutant Omega have been fixed.
Attachments for the Omega mutant have been fixed.
Mutant Omega fires a lot more remote rockets from the back.
When fired, mutant Omega now creates flashes of fire. This had never happened before.
Mutant Omega is now able to fire 2 of his guns at once.
The attack was fixed when mutant Omega fires 1 gun and 2 guns at the same time.
When the Omega mutant walks, he creates a lot of dust under his feet. It was also added for the evil face.
A new console command has been added to play music for mutant Omega, fc1_omega_music.

Update: 18 Jun @ 9:54am

Fixes and news:
Spawners for mercenaries have been added.
The icons for the mutant spawner with a complete collection of mutant pictures have been changed.
The Russian localization of the information of the NPC or entity icons from Far Cry 1 has been added.
Mercenaries and mutants are now able to speak phrases if a player or NPC has been lost. They also now say other phrases when they detect a player.
The explosion radius of the mutant rockets has been increased.
A new NPC mutant Omega has been added.

Memes:

A new NPC has been added.

Update: 17 Jun @ 9:44am

Fixed bug of a mutant stealth.

Update: 17 Jun @ 4:15am

The mercenaries have become smart.

Update: 17 Jun @ 3:01am

Weapons now have their own weight and movement, just like in the original.

Update: 16 Jun @ 11:53am

Fixes:

Helicopters now do not fire if a machine gunner is killed.

Memes:

Hell's nit is always on fire. Super Sanya runs on the water. Angry face eats the food.

Update: 15 Jun @ 2:54am

Added new MEME SNPC.

Update: 13 Jun @ 10:56am

Added a funny content from the author.

Update: 12 Jun @ 9:32am

Fixes merc helicopter.

Update: 12 Jun @ 9:23am

Added merc helicopter.