Garry's Mod

Garry's Mod

Far Cry 1 SNPCs (W.I.P)
Showing 1-10 of 35 entries
< 1  2  3  4 >
Update: 17 Jul @ 9:07am

Fixes.

Update: 17 Jul @ 3:35am

Added new weapon AG36.

Update: 15 Jul @ 1:07pm

Added flashes from 3-person weapon shots except desert eagle.
Mutant Omega does not fire homing backpack rockets in small buildings.

Update: 15 Jul @ 8:50am

Fixes.

Update: 15 Jul @ 4:56am

Now you can hold breath when using sniper rifle.

Update: 15 Jul @ 2:54am

Added sniper rifle and ammo for it.

Update: 12 Jul @ 6:27am

Now the mercenaries have animations when talking.

Update: 11 Jul @ 1:56pm

Update: 29 Jun @ 1:23am

Fixes

Update: 26 Jun @ 12:52pm

Fixes:

Pecari do not follow the player.
The dialogues of mercenaries and mutants when a player or NPC is lost are completely different now.
Mutant jumpers have received reload sounds.
The red light of the mercenary helicopters creates a dynamic light.
Dynamic light now moves clearly according to mutant animations.
Mercenary helicopters create a mist of dust beneath them.