Garry's Mod

Garry's Mod

Chuck's Weaponry 2.0
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Update: 17 Jan, 2015 @ 5:20am

Update: 17 Jan, 2015 @ 1:01am

added cmodel manager to prevent memory leaks\nadded reloadAnimFunc, drawAnimFunc and renamed FireAnimFunc to fireAnimFunc (for consistency)

Update: 26 Dec, 2014 @ 5:24am

fixed incorrect text positioning on attachment packages
fixed incorrect sound time formula
added breath holding - custom weapon makers don't have to do anything to make use of this, it's active by default when you activate aim breathing
added the ability to use key bindings as categories in the customization menu, head over to the wiki to see how it's done
added ammo types
added foley sounds to draw animations to some weapons

Update: 25 Dec, 2014 @ 10:47am

added a missing rail texture

Update: 25 Dec, 2014 @ 7:29am

Update: 25 Dec, 2014 @ 3:54am

Update: 25 Dec, 2014 @ 2:57am

fixed an issue with the customization menu (pressing and holding the context menu for a specified amount of time would open + close it)
fixed an issue with MuzzlePosMod not working (it was code that was commented out, whoops)
fixed misc attachments package for AK-74 saying it was a 'stocks' package
added SWEP.AimBreathingIntensity - integer/float, defines the intensity of the breathing camera movement when aiming, 1 is 100%, 1.5 is 150%, etc.; DEFAULT is 1
added SWEP.ReticleInactivityPostFire - disables reticles on holographic sights after firing for the specified amount of time
added a new library/class to register your own shells - CustomizableWeaponry.shells, head to the base documentation to see how it works
added the ability to make shotguns, head over to the base documentation to see how it works

Update: 19 Dec, 2014 @ 1:16pm

Update: 14 Dec, 2014 @ 8:59am

fixed some issues with vehicles
fixed a few prediction issues with sounds when deploying a weapon
for devs/modders: added SWEP:RenderTargetFunc - here you can render RTs and more

Update: 12 Dec, 2014 @ 12:34pm

requested by SWEP makers:
added SWEP.AttachmentAngDependency - same structure and behavior as SWEP.AttachmentPosDependency, except instead of Vectors it uses Angles