Team Fortress 2

Team Fortress 2

Bumblefumble
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Update: 25 Jun @ 5:06pm

RC1b Changelog
• Various cosmetic changes.
• Bugfix.

Update: 7 Jun @ 2:27pm

RC1a Changelog
• Added .nav file.
• Added some more details in general.
• Added trigger_hurt to windmill wings.
• Capture Points print names changed to #pl_bumblefumble_plum_valley, #pl_bumblefumble_bridge, #pl_bumblefumble_storage and #pl_bumblefumble_honey_facility.
• Expanded OOB area near BLU base.
• Fixed a bad path_tracking near point C that could sometimes flip the cart over.
• Fixed some shadows and lighting problems.
• Removed some more excess light props.
• Various unlisted changes.

Update: 5 Jun @ 11:06pm

RC1 Changelog
• Added ambient wind sound to windmills and collision to their wings.
• Added more details in general.
• Added honey into the final pit.
• Added some props to make 3Dskybox border less noticeable.
• Added Entropy's, kube's and TQL easter eggs, ambient_generic (radio1.mp3) and gentle-bee.
• Fixed a bug, that allowed the cart to roll back past captured Point A.
• Fixed a bug, that allowed BLU players to teleport back to base by changing class near closed second BLU respawn.
• Fixed bumpy displacement.
• Fixed incorrect prop collisions.
• Fixed some shadows and lighting problems.
• Improved bridge structure.
• Improved clipping.
• Removed excess light props.
• Replaced pl_hoodoo poster with the "simple bee poster" Ponds34 made (no credit needed).
• Reworked weird brick building.
• Various unlisted changes.

Update: 2 Jun @ 3:31pm

RC0 Changelog
• First steam workshop release.