Left 4 Dead 2

Left 4 Dead 2

proDEUS Requiem v1.4
Showing 1-10 of 10 entries
Update: 20 Jun @ 8:20pm

v1.4:
Improved Greek stone pillar's girthiness

Map 1:
- Removed barrier at tunnel entrance
- Fixed a few more broken SI ladder
- Changed water material

Map 2:
- Added nav blocking before the elevator door opens

Map 4:
- Fixed a few more broken SI ladder

Update: 17 Jun @ 3:37am

Update: 17 Jun @ 3:06am

Update: 16 Jun @ 8:52pm

v1.3:
Fixed many broken infected ladder
Various nav fixes
Disabled food and kit spawns in Versus mode

Map 1:
- Added platform on top of the starting bridge
- Added several infected ladders (mostly for human players)
- Added more tank prop in the park area
- Fixed several bikes not being punchable
- Fixed dock poles not having collision

Map 2:
- Added vent leading from the Waterwork to starting saferoom
- Expanded vent and added an infected ladder leading up from generator room
- Added event trigger for when tank spawns in the closed elevator shaft

Map 3:
- Added several tank props in the gift shop

Map 4:
- Some entity edict optimization
- Added various tank props in the museum and the carnival

Update: 10 Jun @ 8:41am

Shit the bed

Update: 10 Jun @ 3:50am

Fixed food heal having no limit. Now max at 200.
Various nav fixes.

Map 1:
- Reworked the dock ramp
- Lowerer water kill trigger
- Fixed food in fridge not edible
- Moved the fence behind the bar building (now doesnt look like it could be jump on)

Map 2:
- Added vent for infected (leading from the bathroom in)
- Added light to forklift so player without hint can still find a clue (surely)

Map 3:
- Added clip on scaffolding near saferoom
- Fixed several floating props
- Added a rock so player can climb out of the mansion's pond easier
- Extended the police concrete barrier clip (previously player could slide in and get stuck between the barrels and the barrier)
- Added a few tank prop to the Greek ruins
- Clipped the Greek ruins fences and moved the rock away from the fence (previously player could skip the whole area by jumping up there)
- Added infected "ladder" for area behind saferoom

Map 4:
- Fixed a few holes on the map
- Added dustmotes on light beam
- Fixed a few prop doesnt have collision
- Fixed SEVERAL godspot due to ppl keep jumping around
- Fixed a crate being indestructible
- Fixed floating rock near the camp

Map 5:
- Added more gnome rewards. See list above
- Fixed several godspot
- Added soda machine jank
- Water now reflect all
- Added a few more item spawns

Update: 4 Jun @ 7:22pm

v1.1
Food heal amount now scale with difficulty setting (Ezy - 6 / Nrm - 10 / Adv - 16 / Exp - 25)

Map 1:
- Fixed the infected getting stuck at police fence at the start of the underground tunnel
- Added talker
- Reduced the saferoom trigger and the door no longer close automatically

Map 2:
- Keycard tank overhaul
- Fixed tank cant get in the vent
- Lab-server room junction clutters are now non-solid to prevent survivors/infected getting stuck
- Added ammo pile to the reservoir
- Reservoir hints are now trigger multiple with proper targets, so that the entire team can know
- Some capsule hotel doors starts opened to indicate that they can be opened
- F4 bathroom stall door fix and added survivor rescue entity
- Changed prop_physics_override to prop_static in hopes of resolving edict issue
- Elevator shaft path is simplified.

Map 3:
- Various nav fixes
- Added clip on stairs
- Added clip for mansion window and several props
- Added ammo box in the Greek ruins area

Map 4:
- Fixed SI stuck behind the starting safehouse
- Reduced cubemap count (was a lil excessive)
- Added Chloe
- Added clip to lower ground near the camping site

Map 5:
- Castrated 1 ball
- Added infected kill trigger when the train is moving
- Extend a few clip brush so player cant stand on the hangar thing
- Removed pizza truck's clip brush

Update: 3 Jun @ 7:45am

Hotfix for Map 2 crash

Update: 3 Jun @ 4:04am

The die is cast

Update: 3 Jun @ 3:01am