tModLoader

tModLoader

Heroic Weapons
Showing 1-9 of 9 entries
Update: 24 Jul @ 12:41pm

Version 1.2.1 has been published to Stable tModLoader v2025.5

Polynail adjustments/fixes:
- Fixed nails automatically returning after being stuck in enemies for 1 minute. They will now stay impaled indefinitely until called back, as intended.
- Swapping off of Polynail no longer recalls nails in enemies, allowing them to persist while using other weapons. However, while not holding Polynail, nail DoT is greatly reduced (10% of normal potency)

Hardlock adjustments/fixes:
- Slightly nerfed projectile velocity
- Fixed tile collision issues when missiles explode. Explosion should no longer be offset by overlapping terrain.
- Swapping off of Hardlock now causes its reticles to automatically disengage, instead of indefinitely persisting
- When using ammo (via. config and/or Locked and Loaded), Hardlock now properly consumes its custom ammo

Other adjustments:
- Buffed Striker Beads; its base damage has been increased to 12 (from 10) and it now has 10/15 armor penetration (For primary/secondary attacks, respectivley)
- Added a button the Arsenal Altar UI to close it without having to exit the inventory

Other fixes:
- Sticky Blaster with Fuel the Fire II now properly consumes Pink Gel
- Hovering over the Arsenal Altar with the mouse will now properly show an icon

Update: 28 Jun @ 2:50pm

Version 1.2.0.3 has been published to Stable tModLoader v2025.4
- Made Hero Weapons that are newly spawned from Medallions properly sync their modded data. This should hopefully resolve issues with their modded data de-syncing in multiplayer.

Update: 25 Jun @ 8:28am

Version 1.2.0.2 has been published to Stable tModLoader v2025.4
- Fixed the Arsenal Altar UI automatically appearing whenever opening the inventory

Update: 25 Jun @ 5:29am

Version 1.2.0.1 has been published to Stable tModLoader v2025.4

Fixed Hardlock having a seemingly-unimplemented Advice tip for Duke Fishron. No such tip actually exists and it has been properly removed

Fixed a bug where Hardlock's reticles could unintentionally lock onto critters due to a critter spawning and taking the NPC[] index of a slain locked-on enemy on the same frame that enemy was killed.
Reticles may still rarely 'swap' targets if a new NPC spawns in the place of a slain one on the same frame, but reticles will now consistently deactivate if they lock onto a critter.

Update: 20 Jun @ 1:22pm

Version 1.2 has been published to Stable tModLoader v2025.4
- Added Hardlock, a ranged weapon

Update: 17 Jun @ 2:32pm

Version 1.1.0.1 has been published to Stable tModLoader v2025.4
- Fixed Hero Weapon Medallions (Aside from Sticky Blaster's) not being able to be crafted back into the Medallion of Legends

Update: 17 Jun @ 2:27pm

Version 1.1 has been published to Stable tModLoader v2025.4
- Added Polynail, a special Throwing Class Hero Weapon for mods that re-add the Thrower Class

Update: 12 Jun @ 4:53pm

Version 1.0 has been published to Stable tModLoader v2025.4
- Public release
- Implemented Jade Edge, Staff of Sacrifice, and Striker Beads

Update: 8 Jun @ 8:26am

Version 0.9 has been published to Stable tModLoader v2025.4
- Initial, private upload with Sticky Blaster