tModLoader

tModLoader

Structify
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Update: 16 Jun @ 1:23pm

Version 0.1.37 has been published to Stable tModLoader v2025.4, learn more at the homepage[discord.gg]

- Dust is now much more precise
- Structures can now have their own unique vertical rooted offsets
- Green dust ground line to help level structures with ground
- Width, Height, Root Offset information displayed in structure tooltip
- Structure Items have more consistent item display rarities
- New Structures: Castle Gate and Fishing Pond

Update: 15 Jun @ 11:21pm

Version 0.1.36 has been published to Stable tModLoader v2025.4, learn more at the homepage[discord.gg]

Update: 15 Jun @ 10:36pm

Version 0.1.35 has been published to Stable tModLoader v2025.4, learn more at the homepage[discord.gg]

- Added some art I made for the structure item icons
- Fixed structure item tooltips not appearing in game
- Structure item stack size reduced from 999 to 100

Update: 15 Jun @ 7:26pm

Version 0.1.34 has been published to Stable tModLoader v2025.4, learn more at the homepage[discord.gg]

- Fixed long standing furniture bug
- Structure silhouette dust on mouse hover
- Client placing the hellavator no longer sends packet information to other clients. This is now handled by the server.
- All code related to structure copy paste has been deleted and replaced with API calls to StructureHelper mod
- /save /paste commands were deleted
- Only the host of a world can run /test now

Update: 14 Jun @ 9:30pm

Version 0.1.33 has been published to Stable tModLoader v2025.4, learn more at the homepage[discord.gg]

Update: 14 Jun @ 9:09pm

Version 0.1.32 has been published to Stable tModLoader v2025.4, learn more at the homepage[discord.gg]

- Before the structures use to check every tile for slope changes, now it only checks tiles that actually have slope changes which drastically increases the speed at which certain structures build. For example the Tower Cluster structure is the most noticeable.
- TowerCluster structure can now actually be used now (I had a typo in the file name before)

Update: 14 Jun @ 8:34pm

Check the discord for the latest changelogs.

Version 0.1.31 has been published to Stable tModLoader v2025.4, learn more at the discord[discord.gg]

- Fixed game from freezing when structure finished building
- Fixed issue where magic storage units would fill up empty air tiles (this required all schematics to be redone and in the progress several issues with missing torches and doors were fixed)
- Fixed a bug where the structure item would be consumed and wasted if a structure was in the process of still constructing
- A packet is no longer sent for every single tile change but rather only one large packet once the structure has finished building (except for the hellavator which is divided into around 10 packets)
- Added `/paste <structure>` command (note that after doing `/save <structure>` you can immediately paste it with `/paste` with no args specified)
- Renamed Prison Cluster to Tower Cluster
- Removed Bridge schematic as it wasn't being used in playthroughs
- Removed PrisonCluster1 schematic as it was broken (PrisonCluster2 is still being used)
- All debug commands can now be used in multiplayer, not just singleplayer

Update: 14 Jun @ 6:58pm

Version 0.1.30 has been published to Stable tModLoader v2025.4, learn more at the homepage[discord.gg]

Update: 14 Jun @ 3:55pm

Version 0.1.29 has been published to Stable tModLoader v2025.4, learn more at the homepage[discord.gg]

Update: 14 Jun @ 3:18pm

Version 0.1.28 has been published to Stable tModLoader v2025.4, learn more at the homepage[discord.gg]