tModLoader

tModLoader

Structify
71 Comments
masked man 12 Jul @ 12:35pm 
why is it the castle says it has 3 rooms instead of 4?
blackout 8 Jul @ 7:44am 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE
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Valkyrienyanko  [author] 3 Jul @ 3:09pm 
@✪ Vagabundo Virtual Bob foi substituído por uma combinação de teclas de mod. Configure-a em suas combinações de teclas e pressione-a.
Valkyrienyanko  [author] 3 Jul @ 3:08pm 
@andas. I've been quite busy, next time I pick up modding I will add a progression block for golem tiles if golem has not been killed. Other then that I think it would be quite time consuming to list all the modded tiles that shouldn't be destroyed.
✪ Vagabundo Virtual 1 Jul @ 8:17pm 
cade o bob ? ele nao aparece mais depois dessas atualizações
andas. 29 Jun @ 9:43am 
great mod, but all of structures from this mod break all tiles when placed, even the unbreakable tiles from other mods. is this intentional?
Zvuli 29 Jun @ 7:34am 
Bring back Bob the Bob!
TarXor 28 Jun @ 7:43am 
Bob was a great square, we will never forget him!
big rolla 25 Jun @ 3:43pm 
Could you add a bridge? 2 ends and a middle column to repeat I guess
kyler 124 25 Jun @ 3:05pm 
RIP Bob :(
Oxar_DarkWolf 25 Jun @ 11:17am 
Ah.. I'm blind, sorry and thanks
Valkyrienyanko  [author] 25 Jun @ 10:45am 
@Oxar_DarkWolf While in a world, press Esc, go to Controls > Keybinds, and set the "Structure Catalog" keybind to something and then use it.

@Wizoop I've sent you a friend request.
Oxar_DarkWolf 25 Jun @ 8:09am 
Did the mod break/stop working for anyone else ?
I got notif. that it got updated, but when I loaded in the world Bob was missing and the building boxes I bought before turned into "Unloaded Item" with missing texture.
I've tried disabling and enabling it, unsub and sub, but it still doesn't work.
Expination 25 Jun @ 5:53am 
@Valkyrienyanko awesomesauce
Wizoop 25 Jun @ 5:47am 
nothing comes up to let me bind any keys in mod config.. its just a blank screen, what do i do
Valkyrienyanko  [author] 24 Jun @ 5:47pm 
@Expination Of course.
Expination 24 Jun @ 12:17pm 
can i make houses for this mod
Valkyrienyanko  [author] 22 Jun @ 12:11pm 
@SinZ I'll add surface prison cell in next update. If you place a structure over your chest and other stuff it will all get deleted forever.
SinZ 22 Jun @ 11:52am 
how about the surface version of prison ? And what if i use it right on my chest and other stuff ?
Valkyrienyanko  [author] 22 Jun @ 1:18am 
I see what you mean. The medium and large house roofs extend too far horizontally. I'll trim them later.
FallenStar 21 Jun @ 6:18pm 
I think the roofs need some work, they are a bit too bulky, otherwise great mod, hope it gets more structures added.
Expination 21 Jun @ 4:13pm 
hi this mod is cool, the houses look very off though imo
Valkyrienyanko  [author] 21 Jun @ 3:19pm 
Anddd just like that the mod now has a nice big empty castle for all your storage needs.
Valkyrienyanko  [author] 21 Jun @ 3:14pm 
@HaydentheCurious I'm about to add something even nicer. Just give me like 5 minutes. :)
HaydentheCurious 21 Jun @ 2:47pm 
This mod is amazing helps a ton when you feel like being lazy.
Can you add the original big house though, the one made of wood and grey brick. It was very nice for a larger and nicer house than my usual wooden box.
Thank you
DoodleBro 21 Jun @ 12:49pm 
you sho
uld ma
ke a wo
rld house
it
big
as w
orld
it'll be fun trust
idk why i thought spacing it out that way was a good idea it prob doesn't add any sort of unique atmosphere to this ominous comment and only serves to drastically increase reading difficulty
Valkyrienyanko  [author] 21 Jun @ 10:29am 
@arikowski I've updated the mod from 0.1.59 to 0.1.60. Here's what I've changed.

- Bob's homeless flag is now set to be true. This might fix the scenario where Bob doesn't spawn on larger modpacks (works for me because I'm using a smaller modpack of 10 mods)

- I've changed Bob's internal name from Structure Merchant to Bob.

If you could join the discord and send me the mod list you are using, I could test this further to make sure it works in your modpack.
arikowski 21 Jun @ 2:49am 
Hey!

Despite the builds being awesome, I have two issues with this mod;
1. Bob spawns on day two. I don't think this is a large issue, but the description needs to be updated. Oh, right, sometimes, he doesn't. I used a few calamity mods, and on the 1st world I made, he never spawned. I, without changing the mods, made a 2nd world and he indeed did spawn on the 2nd day.

2. You have bobs internal name as StructureMerchant. This means that trying to spawn 'bob' into the game doesn't work, because 'bob' as a npc technically doesn't exist, only StructureMerchant does. If he was actually internally named 'bob', he'd be way easier to spawn in the middle of a playthru, or spawn him incase he never spawns in the first place.

That's all :tobdog:
Mirakus 21 Jun @ 1:13am 
bob
Valkyrienyanko  [author] 20 Jun @ 9:39pm 
@KidInThe80s I've redone the boss arena, you should not experience that issue anymore!
Valkyrienyanko  [author] 20 Jun @ 6:34pm 
@KidInThe80s I know the small structures and hellavator work but I haven't tested the large boss arena. Maybe that large boss arena is the only thing that does not work in multiplayer because it's the biggest structure in this mod.

Thanks for letting me know. Here is what I will do. I will divide the boss arena into a much smaller section so players can copy paste this smaller section over and over to make it as big as they'd like. The price of the boss arena will be lowered as well to compensate for the new size.
シュガー 20 Jun @ 5:28pm 
Great mod, saves me a ton of times making an Arena and Houses. My OCD ass went tweaking if i saw imperfection in my own build.
KidInThe80s 20 Jun @ 3:12pm 
Does it work on multiplayer? i´ve added a boss arena but my friend seems not be able to see it.
Valkyrienyanko  [author] 20 Jun @ 2:06pm 
I've added the underground house and wall of flesh arena. Just gotta work on the larger house and castle. I might also work on a sky island and some small mineshaft shapes.
Valkyrienyanko  [author] 20 Jun @ 10:10am 
@Biggie Rocc Is he not spawning for you?

@tinyboowoo3373 The old structures were inconsistent in style, I did not like the look of them. I assume you liked them because of how much more space they had inside. I'm thinking of making more structures that are empty like the overgrown tree house so you can place whatever you want inside.

Here is what I'm currently thinking of making:
- Underground House
- Wall of Flesh Boss Arena
- Even Larger House
- Castle
Biggie Rocc 20 Jun @ 6:08am 
Where bob?
PERFORATOR42 20 Jun @ 5:55am 
A prospective successor to Magic Builder.
tinyboowoo3373 20 Jun @ 4:36am 
why did you change the old structures? please bring them back the houses downgraded
Dice 20 Jun @ 12:58am 
this is def the better Magic Builder, the other one is so overrated
Away 19 Jun @ 3:34pm 
Thank you.
Valkyrienyanko  [author] 19 Jun @ 9:00am 
The NPC now spawns in right after you join a world for the first time.
Valkyrienyanko  [author] 18 Jun @ 4:26pm 
Looks like the NPC arrives on the 2nd day.
Valkyrienyanko  [author] 18 Jun @ 4:20pm 
@Mumicro Sorry I forgot to update the mod description. All recipes have been removed and a new town NPC has been added that sells the structures. Someone says the town NPC isn't arriving and I'm looking into this right now.
mumicro 18 Jun @ 3:49pm 
Hi! I'm currently playing Terraria with mods and got really tired of building NPC houses manually. I downloaded the Structify mod — when I launched the game, it asked to install some dependencies, which I did. Everything appears to be working: the mod is enabled and shows up in the list as active.

However, I can't craft any house-related items at the Heavy Workbench, and no recipes from Structify show up in my recipe viewer mod (I use one that normally displays all modded recipes). Other mods work just fine — their recipes are visible and everything functions as expected.

I double-checked:

All required dependencies are installed and enabled.

Structify is loaded before recipe viewer mods.

I restarted the game and tried new worlds.

Still, I don’t see any items or crafting options from Structify, and nothing new shows up when using crafting stations like the Heavy Workbench.

Any idea how to fix this?

Thanks in advance for the help!
Lottus27 18 Jun @ 11:13am 
Great additions to playthroughs where u want nice buildings, but rather be bossing. Keep up the great work valkyrienyanko!
Valkyrienyanko  [author] 17 Jun @ 3:22pm 
Currently looking for builders to help remaster the following
- Large House
- Tower Cluster

Join the discord if you would like to help https://discord.gg/j8HQZZ76r8
Valkyrienyanko  [author] 16 Jun @ 9:18pm 
All structures have been remastered. Now we get to focus on building new structures yay.
Valkyrienyanko  [author] 16 Jun @ 4:49pm 
I'm going to be working on polishing the existing structures over the next few days as I feel they were put together too hastily. For example the large house only supports 3 people when it could support 5. For example the defensive castle tower is too wide so it's not very appealing to use, would be better if it was thinner.
Valkyrienyanko  [author] 15 Jun @ 7:28pm 
Mods been updated to v0.1.34. Furniture bug completely gone and dust structure silhouette shown on mouse hover. I'm looking into drawing a transparent rectangle instead of dust.
TheDiscoFox 15 Jun @ 4:15pm 
I thought you probably had some reason you didn't want to use it, I didn't think that you were just unaware. I thought the structure helper mod was much more common.