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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE
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@Wizoop I've sent you a friend request.
I got notif. that it got updated, but when I loaded in the world Bob was missing and the building boxes I bought before turned into "Unloaded Item" with missing texture.
I've tried disabling and enabling it, unsub and sub, but it still doesn't work.
Can you add the original big house though, the one made of wood and grey brick. It was very nice for a larger and nicer house than my usual wooden box.
Thank you
uld ma
ke a wo
rld house
it
big
as w
orld
it'll be fun trust
idk why i thought spacing it out that way was a good idea it prob doesn't add any sort of unique atmosphere to this ominous comment and only serves to drastically increase reading difficulty
- Bob's homeless flag is now set to be true. This might fix the scenario where Bob doesn't spawn on larger modpacks (works for me because I'm using a smaller modpack of 10 mods)
- I've changed Bob's internal name from Structure Merchant to Bob.
If you could join the discord and send me the mod list you are using, I could test this further to make sure it works in your modpack.
Despite the builds being awesome, I have two issues with this mod;
1. Bob spawns on day two. I don't think this is a large issue, but the description needs to be updated. Oh, right, sometimes, he doesn't. I used a few calamity mods, and on the 1st world I made, he never spawned. I, without changing the mods, made a 2nd world and he indeed did spawn on the 2nd day.
2. You have bobs internal name as StructureMerchant. This means that trying to spawn 'bob' into the game doesn't work, because 'bob' as a npc technically doesn't exist, only StructureMerchant does. If he was actually internally named 'bob', he'd be way easier to spawn in the middle of a playthru, or spawn him incase he never spawns in the first place.
That's all
Thanks for letting me know. Here is what I will do. I will divide the boss arena into a much smaller section so players can copy paste this smaller section over and over to make it as big as they'd like. The price of the boss arena will be lowered as well to compensate for the new size.
@tinyboowoo3373 The old structures were inconsistent in style, I did not like the look of them. I assume you liked them because of how much more space they had inside. I'm thinking of making more structures that are empty like the overgrown tree house so you can place whatever you want inside.
Here is what I'm currently thinking of making:
- Underground House
- Wall of Flesh Boss Arena
- Even Larger House
- Castle
However, I can't craft any house-related items at the Heavy Workbench, and no recipes from Structify show up in my recipe viewer mod (I use one that normally displays all modded recipes). Other mods work just fine — their recipes are visible and everything functions as expected.
I double-checked:
All required dependencies are installed and enabled.
Structify is loaded before recipe viewer mods.
I restarted the game and tried new worlds.
Still, I don’t see any items or crafting options from Structify, and nothing new shows up when using crafting stations like the Heavy Workbench.
Any idea how to fix this?
Thanks in advance for the help!
- Large House
- Tower Cluster
Join the discord if you would like to help https://discord.gg/j8HQZZ76r8