Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

DECIDER
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Update: 31 Jul @ 6:33pm

Yall are a bunch of bitches

Update: 25 Jul @ 12:38pm

possible fix to achievements unlocking during replays
On and On no longer travels fullscreen ever
plode

Update: 20 Jul @ 11:11am

- fixed hustle not disabling Entropies
- fixed Entropy achievement from not working (it was a minor spelling mistake ;-;)
- Ones and Twos now sends aerial
- Ones and Twos is now +0 on block
- Fixed a visual bug that indicates Decider being unable to parry when guessing correctly on Entropy Cancel

Update: 18 Jul @ 9:30am

# beta patch cuz i dont feel like updating rn
- Fixed Inertia not working at all.
- universal damage buff
- logic changes to Force and Inertia
- Force and Inertia no longer has a detonation grace period when not hitting the opponent
- added gehena (again)
- only available in Single Vision
- has projectile immunity f2 > 5 and f8 > 11
- passing thru projectiles gives Decider meter and the opponent is automatically iasa on Deciders ready, but also gets small amounts of hitlag applied to them
- Projectiles are affected far more than the opponent.
- Lose access to blocking for the turn after use
- reverted iasa nerfs from 2 patches ago to Entropy Cancel
- Entropy Cancel is now +1 block adv on a correct guess
- Dismissive is now a special instead of a normal
- Walk now has a iasa toggle that lets it become iasa f45
- need to tie the achievement to it (the hustle one)
- Guessing correctly on Entropy Cancel Guarding makes Decider +1 block adv
- Entropy Cancels can now spot dodge
- the spot dodge has the guard system
- Lenient Danger is now flippable with half the startup momentum
- Possibly some other stuff

Update: 16 Jul @ 1:52am

- Soft rework to Entropy Cancel
- Entropy Cancel now requires Decider to guard before and during or after frame 6.
- Guessing correct halves damage taken and keeps entropies out for one extra hit.
- Guessing wrong kills any Entropies hit on that turn, makes you take full damage, and block advantage is applied as if you blocked the attack.
- Parries are also disabled on the next action unless you're in combo
- Reduced number of timestops available in a match
- True Command: Halt no longer has a use limit in infinite resources
- True Command: Halt no longer covers the entire stage in combo
- True Command: Halt is now -1 prt on GB and -2 prt on normal hit.
- Fixed an issue with Way Over There and possibly Grab just whiffing their followups sometimes
- Fixed an issue where Deciders match end dialogue changed if Decider got hit and reached an HP threshold
- Added a dialogue if the opponent didn't DI for 10 hits in a row when the match ends.
- Might put this as multiplayyer only, and also might make the dialogues available via codex options only.
- Deciders songs no longer disable on resync (this was just never implimented before, my bad)

Update: 14 Jul @ 5:37pm

fixed Entropies sticking to Decider
fixed Entropies crashing the game (again)

Update: 14 Jul @ 12:19pm

fixed a crash when landing Entropy On and On.

Update: 14 Jul @ 12:26am

fixed a minor text bug

Update: 14 Jul @ 12:13am

- Linear is now -1 on block
- Increased the iasa of Entropy Cancels
- Added a failsafe to Single Vision to prevent others from disabling it.
- Decider will give you 2 chances. First time, you get hit and Decider will heal all damage from the opponents combo. If done in neutral, there will be no heals.
- On the second offense, Decider will just kill the opponent.
- These failsafes do not trigger if Decider dies
- changed the icon of the volume slider toggle

Update: 13 Jul @ 2:27am

fast fall toggle now triggers on the second frame of any action.