Barotrauma

Barotrauma

Cyberpunk 2077 Trauma Team Mod
Showing 1-8 of 8 entries
Update: 22 Jun @ 7:37am

I think that's gonna be the last one since there's nothing much to add and the mod's pretty much done.
All that has changed in this patch is that theTrauma Medic Helmet has an oxygen tank slot again, and the weird texture of the medic uniform has been fixed

Update: 21 Jun @ 11:51am

Today's gonna be smol update: only 2 new items and some balancing and other minor changes

Militech M-10AF Lexington: A dual-wielded automatic pistol that uses SMG ammo. Perfect for when both officers are struggling and the medic needs to help them out

Emergency Kit: It's the best thing to keep all the first aid supplies in one place. It's better than running around in a panic looking for something you need right here and now

I also removed a lot of "Team" words because there were too many of them lol

Crafting changes:

Now the Trauma Soldier Helmet is used to craft 2 other helmets using certain items (thermal goggles = traumatologist soldier; health scanner = traumatologist medic)

The recipe for crafting the Trauma Vest has been completely removed, now it can only be purchased from merchants

Also, some prices for merchants have been changed and a certain reputation requirement with the Coalition has been added to buy the equipment

That's all for this update, hopefully the next one will include a new suit, at least one new weapon, and maybe something else

Update: 20 Jun @ 12:09pm

This time I added a bit more stuff, like:
Special uniform for medics and all other helmets (except the pilot one, maybe add that later)

Trauma Team Soldier Helmet: no longer has a health scanner, but instead adds +10 to weapon skill (sort of an aim assist)
Trauma Team Officer Helmet: no weapon skill, but has a thermal goggles instead (you'll need them to craft the helmet)
Trauma Medic Helmet: adds +10 to medical skill and has a built-in health scanner

Changed some crafting recipes:
You no longer need Ballistic Fiber for the uniforms
G-58 Magazines now cost less overall, and instead of FPGA circuits you need 1 Fulgurium Chunk to craft them (2 mags at a time!)

Also changed the names and some parameters of the uniforms:
Tactical Uniform: Some defense and +10 to Weapons skill
Medic Uniform: Same as Tactical, but adds +10 to Medical skill instead

That's it I think
I actually forgot if anything else was changed while I was writing this lol

Update: 19 Jun @ 3:00pm

Added new item - a gun!

Kang Tao G-58 Dian

While this weapon is no longer "smart", it can now stun enemies with bullets, like that balcony scene at the beginning of the game
Doesn't deal much damage but gives the "Zapped" affliction on hit and eventually stuns the bad guys
It has its own magazine, which is crafted the same way as the SMG Magazine, but requires an FPGA Circuit to craft 2 magazines at a time (recycle recipe is the same)

Update: 19 Jun @ 10:03am

Changed the size of the body armor sprite so that it's not twice as big as it should be

Update: 19 Jun @ 9:13am

Fixed the bug that "Trauma Team Vest" was not available for purchase at stations
Adjusted the prices a little

Update: 19 Jun @ 8:58am

The vest is now a separate item (Trauma Team Vest) that is slightly worse than the regular one, but has 6 slots for medical supplies

The helmet now has the functions of a diving mask: it now has a slot for an oxygen tank, which, like in the PUCS diving suit, is not spent if there is air in the room

The uniform has been nerfed as there is now a vest that is supposed to provide body protection instead of clothing

Update: 18 Jun @ 4:49pm

Oh man this is my first time: modding, coding in XML and using my damn brain...
After 10-ish hours it's done