RimWorld

RimWorld

Fog of Pawn (Hide enemy bio, 隐藏属性)
Showing 11-20 of 21 entries
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Update: 20 Jun @ 7:32pm

[Auto-generated text]: Update on 6/20/2025 10:32:21 PM.
Add mood-break reveal settings to FogOfPawn. Introduce base reveal chance and daily scaling options in settings, along with corresponding localization updates for English and Chinese. Update mental state handling logic to utilize new settings for reveal chances.
Implement outcome processing for imposters in FogOfPawn. Add logic to grant mood memories to colonists when an imposter is removed, ensuring that outcomes are only processed once. Update serialization to include new outcomeProcessed flag in CompPawnFog.

Update: 20 Jun @ 3:10pm

[Auto-generated text]: Update on 6/20/2025 6:10:06 PM.
Add high-mood reveal feature to FogOfPawn, allowing a percentage chance to reveal hidden traits when a pawn's mood exceeds 70%. Update settings to include new toggle for this feature and corresponding localization entries.

Update: 20 Jun @ 2:22pm

[Auto-generated text]: Update on 6/20/2025 5:21:56 PM.
Add new feature toggles for biasing trait hiding and scaling liar chance based on pawn value. Update settings and localization for enhanced trait management.

Update: 20 Jun @ 2:01pm

[Auto-generated text]: Update on 6/20/2025 5:01:05 PM.
Added all missing English translation keys so every label in the mod-settings window resolves correctly

Update: 20 Jun @ 1:54pm

first fix, pawns need to have at least one trait that's not hidden, don't allow every trait hidden to happen. Implemented rule “Sleepers must not possess any bad trait”

Update: 19 Jun @ 6:55pm

Update on 6/19/2025 9:55:50 PM. Fixed sleeper not masked issue

Update: 19 Jun @ 6:47pm

[Auto-generated text]: Update on 6/19/2025 9:47:27 PM.

Update: 19 Jun @ 5:33pm

[Auto-generated text]: Update on 6/19/2025 8:32:59 PM.

Update: 19 Jun @ 5:18pm

[Auto-generated text]: Update on 6/19/2025 8:18:16 PM.

Update: 19 Jun @ 4:25pm

[Auto-generated text]: Update on 6/19/2025 7:25:11 PM.