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If it isn't automatic, if we could have an option to hide more/most information for non-colonists/enemies (or make it default if you like it) that would be really great! No more knowing exactly which pawns you want to rescue/capture before you talk to them.
i can't think of a collection/campaign scenario i wouldn't want to toss this into
this´ll give the game some "human" character, one more step away from clothed ants
just thought, what if a sleeper could be a hitman, sent to kill one colonist, or a thief trying to grab a specific item, maybe even waiting for it to show up?
thiefs could be funny, imagine somebody living in your colony camouflaged for weeks, just to run off with a stack of yayo in the end...
or a saboteur, trying to take down power with a bomb which triggers a raid when successful :P
saboteurs could be cultists too, causing shambler outbreaks. hidden xenotypes could make sense, so you could have sneaky vampires feeding on your people, or neanderthals trying to act human.